Reputation: 486
I have a 'core' Ember application that needs to be able to be extended by 'child' Ember apps. In Ember 0.10, this was achieved by heavily modding grunt tasks, but Ember 2 appears to have a possible workflow for this built in.
A super high level summary of my current (and target) setup:
In the current Ember 0.10 app structure, this has worked by modifying grunt tasks to build the apps in a quick, fairly fool-proof way.
Now, in Ember 2, it appears that this sort of pathway for app development is provided by using addons and blueprints. I suspect my 'core' app should become a 'blueprint' and plugins could be either an 'addon' OR 'blueprint' based on what is required by them. I'm writing proof of concept code now, but I have the following questions:
--blueprint
flag for the ember addon
command do? I see that it essentially generates an app structure, but I don't see any realy documentation regarding where to go from there. This appears to to be what I want to use for my 'core' app, but the documentation is lacking here.--blueprint
flag isn't what I want for this kind of set up, is there a better approach I should be considering?Thanks in advance for any all feedback.
Upvotes: 0
Views: 89
Reputation: 486
I found my answer by digging around existing Ember community addons.
The ember admin project seems to outline the structure AND consumption of an Ember addon that essentially creates an Ember app complete with routes and overridable/extendable elements.
The Host application then 'mounts' the admin addon by importing the admin addon's routes to the host application's routes and BOOM things work as expected. I've been able to write POC code to prove this concept works for my needs.
Upvotes: 0