Reputation:
Note to close voters with itchy trigger fingers -- This is NOT a dup of "What is a NullPointerException". Read the entire question before voting to close.
I made a class for making window using the LWJGL3 library. I'm trying to create a window in a unit test with this class, but it throws a NullPointerException on the GL.createCapabilities() method call. I'm using Intellij IDEA with gradle, and Debian 8.
This is not a duplicate of what is a NullPointerException since I'm trying to find the reason why the LWJGL3 library throws this exception, and I know what is this exception.
I have already searched on Google, and I didn't found why this could happen. I tried removing the libgl1-mesa-dev
package and it didn't work.
Here is the stack trace.
java.lang.NullPointerException
at java.util.regex.Matcher.getTextLength(Matcher.java:1283)
at java.util.regex.Matcher.reset(Matcher.java:309)
at java.util.regex.Matcher.<init>(Matcher.java:229)
at java.util.regex.Pattern.matcher(Pattern.java:1093)
at org.lwjgl.system.APIUtil.apiParseVersion(APIUtil.java:140)
at org.lwjgl.system.APIUtil.apiParseVersion(APIUtil.java:122)
at org.lwjgl.opengl.GL.createCapabilities(GL.java:278)
at org.lwjgl.opengl.GL.createCapabilities(GL.java:226)
at com.advancid.minage.gui.Window.makeCurrentContext(Window.java:85)
at com.advancid.minage.gui.Window.<init>(Window.java:19)
at com.advancid.minage.gui.WindowTest.workForOneWindow(WindowTest.java:9)
Here is my unit test class.
package com.advancid.minage.gui;
import org.junit.Test;
public class WindowTest {
@Test
public void workForOneWindow() {
Window window = new Window("My window", 1280, 720);
window.show();
window.makeCurrentContext();
window.update();
window.destroy();
}
}
And here is my window class.
package com.advancid.minage.gui;
import org.lwjgl.BufferUtils;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLCapabilities;
import org.lwjgl.system.MemoryUtil;
import java.nio.IntBuffer;
public class Window {
private long handle;
private GLCapabilities capabilities = null;
public Window(String title, int width, int height) {
GLFW.glfwDefaultWindowHints();
this.handle = GLFW.glfwCreateWindow(width, height, title, MemoryUtil.NULL, MemoryUtil.NULL);
this.makeCurrentContext();
}
public void show() {
GLFW.glfwShowWindow(this.handle);
}
public void hide() {
GLFW.glfwHideWindow(this.handle);
}
public boolean shouldClose() {
return GLFW.glfwWindowShouldClose(this.handle) == GLFW.GLFW_TRUE;
}
public void resize(int width, int height) {
GLFW.glfwSetWindowSize(this.handle, width, height);
}
public int[] getSize() {
IntBuffer widthBuffer = BufferUtils.createIntBuffer(1);
IntBuffer heightBuffer = BufferUtils.createIntBuffer(1);
GLFW.glfwGetWindowSize(this.handle, widthBuffer, heightBuffer);
return new int[] { widthBuffer.get(), heightBuffer.get() };
}
public int getWidth() {
return getSize()[0];
}
public int getHeight() {
return getSize()[1];
}
public void setPosition(int x, int y) {
GLFW.glfwSetWindowPos(this.handle, x, y);
}
public int[] getPosition() {
IntBuffer xBuffer = BufferUtils.createIntBuffer(1);
IntBuffer yBuffer = BufferUtils.createIntBuffer(1);
GLFW.glfwGetWindowPos(this.handle, xBuffer, yBuffer);
return new int[] { xBuffer.get(), yBuffer.get() };
}
public int getX() {
return getPosition()[0];
}
public int getY() {
return getPosition()[1];
}
public void destroy() {
GLFW.glfwDestroyWindow(this.handle);
}
public void makeCurrentContext() {
GLFW.glfwMakeContextCurrent(this.handle);
GLFW.glfwSwapInterval(1);
if (this.capabilities == null) {
this.capabilities = GL.createCapabilities();
} else {
GL.setCapabilities(this.capabilities);
}
}
public void update() {
GLFW.glfwSwapBuffers(this.handle);
GLFW.glfwPollEvents();
}
}
Upvotes: 1
Views: 421
Reputation:
I had this error because I forgot to initialize GLFW. Very strange because I called some GLFW functions before it worked.
Upvotes: 1