Reputation: 10561
I am making a game where car will follow a user car. I am moving use car using keyboard keys it is working fine running on my game environment roads smoothly. To follow enemy car i am using nevMesh, it correctly following but the following car/enemey car rotation is not correct. I am surprise that how do i control it? or is there any other way to acheive this thing
Upvotes: 0
Views: 67
Reputation: 762
You can use "LookAt()" function to rotate your enemy cars.
public void LookTarget(){
EnemyCarTransform.LookAt(UserCarTransform);
}
Make sure you use Transform property and call it everytime you move your enemy car.
Upvotes: 2