Reputation: 2447
So I need to include a .ttf font file for Freetype font rendering in my Android NDK project. Where do I put it so that it will be put in the apk?
Upvotes: 2
Views: 1784
Reputation: 89
I will add my solution, it's by passing the assetManager, and keep a reference to it in the c++ side. The font ttf file is stored in the assets folder inside a fonts folder.
FT_library library;
FT_Face fontFace;
AAsset* fontFile = AAssetManager_open(manager, "fonts/Roboto-Medium.ttf", AASSET_MODE_BUFFER);
off_t fontDataSize = AAsset_getLength(fontFile);
FT_Byte* fontData = new FT_Byte[fontDataSize];
AAsset_read(fontFile, fontData, (size_t) fontDataSize);
AAsset_close(fontFile);
if (FT_Init_FreeType(&library)) {
LOGE("Could not load library");
}
if (FT_New_Memory_Face(library, (const FT_Byte*)fontData, (FT_Long)fontDataSize, 0, &fontFace)) {
LOGE("Load memory failed");
}
To pass the assetManager just pass it as an object and convert on the C++ side.
AAssetManager *manager = AAssetManager_fromJava(javaEnv, assetObject);
Upvotes: 5
Reputation: 2447
In src/main/
I created another folder assets/
alongside the java/
, jni/
, and res/
folders where I placed the .ttf
file and it was uploaded to the apk. I'm still trying to get Freetype to see it as the current command isn't getting it:
FT_New_Face(ft, "/assets/Arial.ttf", 0, &face);
But that's another question.
Upvotes: -1