Reputation: 119
I got the following problem, does anyone have a good idea?
class Vector_2d;
namespace Utils {
class Align_vector : public Vector_2d {
protected:
bool check_range(int x, int y);
public:
enum alignment {left, right, up, down};
Align_vector(Alignment alignment);
void set_alignment(Alignment alignment);
Alignment get_alignment();
};
}
the error is:
error: invalid use of incomplete type ‘class Vector_2d’
But how is there an error?
Upvotes: 2
Views: 11990
Reputation: 170269
class Vector_2d;
This only declares a class by that name exits.
To inherit from it, the full class definition needs to be available.
class Vector_2d {
// Your code goes here
};
class Align_vector : public Vector_2d {
// Other stuff
};
If you have separate header files for these classes, be sure to include it before defining the class that inherits.
#include <vector_2d.h>
namespace Utils {
class Align_vector : public Vector_2d {
// Other stuff
};
}
To put it simply, when class B
inherits from class A
, objects of class B
will have an A
sub-object as part of their layout.
So you can't define the layout of B
, which depends on A
, if you don't have the full definition of A
.
Upvotes: 7