Reputation: 854
I am trying to make a waving New Zealand flag using openGL and c (or c++), i made the flag using a matrix but i dont know how to make the wave effect, here is my whole code, i tried changing the parameters of the matrix in the idle function but i cant make the effect (it changes my whole flag to other shades which I am changing there:
#include "GLUT.H"
#include <math.h>
#define HEIGHT 600
#define WIDTH 600
unsigned char matrix[HEIGHT][WIDTH][3]; // r,g,b
double offset=0;
void init()
{
int i,j;
for(i=0;i<200;i++)
for(j=0;j<WIDTH;j++)
{
matrix[i][j][0] = 0; // red
matrix[i][j][1] = 255; // green
matrix[i][j][2] = 0; // blue
}
for(i=200;i<400;i++)
for(j=0;j<WIDTH;j++)
{
matrix[i][j][0] = 255; // red
matrix[i][j][1] = 255; // green
matrix[i][j][2] = 255; // blue
}
for(i=400;i<600;i++)
for(j=0;j<WIDTH;j++)
{
matrix[i][j][0] = 0; // red
matrix[i][j][1] = 0; // green
matrix[i][j][2] = 255; // blue
}
glClearColor(0,0,0.4,0);
glOrtho(-1,1,-1,1,-1,1);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glDrawPixels(WIDTH,HEIGHT,GL_RGB,GL_UNSIGNED_BYTE,matrix);
glutSwapBuffers();
}
void idle()
{
int i,j;
double dist;
offset-=0.14;
for(i=0;i<HEIGHT;i++)
for(j=0;j<WIDTH;j++)
{
dist = sqrt((double)(i-HEIGHT/2)*(i-HEIGHT/2)+(j-WIDTH/2)*(j-WIDTH/2));
//matrix[i][j][0] = 0;//int(255*(1+sin((2*j)*0.03+offset))/2); // red
//matrix[i][j][1] = dist;//int(255*(1+sin((2*dist)*0.03+offset))/2); // green
//matrix[i][j][2] = 0;//int(255*(1+sin((j)*0.03+offset))/2); // blue
}
glutPostRedisplay();
}
void main( int argc, char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
glutInitWindowSize(WIDTH,HEIGHT);
glutInitWindowPosition(100,100);
glutCreateWindow("ok");
glutDisplayFunc(display);
glutIdleFunc(idle);
init();
glutMainLoop();
}
Any ideas\suggestions\solution(lol) how i can make it wave?
p.s: I will need to add some star to it in middle also (also clueless how to draw it so it will wave)
Upvotes: 0
Views: 4947
Reputation: 494
You can play with colors, making some of them darker, something like that (sorry beucause it's a spagetti code, you will have to adjust and optimize it):
void idle()
{
static float count = 0.0;
int i,j;
count += 0.05;
offset-=0.14;
for(i=0;i<200;i++)
for(j=0;j<WIDTH;j++)
{
matrix[i][j][0] = 0; // red
matrix[i][j][1] = 200 + 55 * sin(count + j * 0.02); // green
matrix[i][j][2] = 0; // blue
}
for(i=200;i<400;i++)
for(j=0;j<WIDTH;j++)
{
matrix[i][j][0] = 200 + 55 * sin(count + j * 0.02); // red
matrix[i][j][1] = 200 + 55 * sin(count + j * 0.02); // green
matrix[i][j][2] = 200 + 55 * sin(count + j * 0.02); // blue
}
for(i=400;i<600;i++)
for(j=0;j<WIDTH;j++)
{
matrix[i][j][0] = 0; // red
matrix[i][j][1] = 0; // green
matrix[i][j][2] = 200 + 55 * sin(count + j * 0.02); // blue
}
glutPostRedisplay();
}
Upvotes: 1