Reputation: 1707
I've just started to sketch the features of an app containing a paint module. Such module will work like most painting apps, like Brushes or Colors; you'll have a brush, a pencil and a rubber, plus a numbers of colors. I am wondering whether I should use OpenGL or CoreGraphics for the drawing routines. I am quite inexperienced in the iPhone drawing API, so I am open to all sort of suggestions.
Thanks in advance, Davide
Upvotes: 0
Views: 879
Reputation: 239
I also started with core graphics but i ended on openGL:) There will be a point where you will need more. In my opinion you should jump to openGL. But as Dave said Core Graphics is much easier.
Upvotes: 2
Reputation: 243146
Core Graphics. It's easier to use but still can do pretty much anything you need.
Upvotes: 2