Reputation: 2292
How can I pull the names of my spinBoxes? I tried looking at a lot of the documentation, however, I couldn't find anything that would show the names of each of the child spinBoxes. I've tried changing the result to a string. However, I just get a Hex or Long Int, of the address I’d imagine, returned instead.
QList<QSpinBox*> spinBoxes= findChildren<QSpinBox*>();
//create the QSignalMapper object
QSignalMapper* signalMapper= new QSignalMapper(this);
//loop through your spinboxes list
QSpinBox* spinBox;
foreach(spinBox, spinBoxes){
//setup mapping for each spin box
connect(spinBox, SIGNAL(valueChanged(int)), signalMapper, SLOT(map()));
signalMapper->setMapping(spinBox, spinBox);
}
//connect the unified mapped(QWidget*) signal to your spinboxWrite slot
connect(signalMapper, SIGNAL(mapped(QWidget*)), this, SLOT(spinboxWrite(QWidget*)));
.
.
.
void GuiTest::SpinBoxChanged(QWidget* wSp){
QSpinBox* sp= (QSpinBox*)wSp; //now sp is a pointer to the QSpinBox that emitted the valueChanged signal
int value = sp->value(); //and value is its value after the change
//do whatever you want to do with them here. . .
qDebug() << value << "SpinBoxChanged";
}
void GuiTest::spinboxWrite(QWidget* e){
SpinBoxChanged(e);
QString* value = (QString*)e;
qDebug() << e << value << " SpinBoxWrite";
}
Please note qDebug() << e as this is where I'm having trouble getting some information about the spinboxes
Upvotes: 1
Views: 1232
Reputation: 19790
Just give them names in the designer file and then use that name to retrieve them in the C++ code.
QSpinBox* mySpinner = findChild<QSpinBox*>("myGivenName");
Upvotes: 0
Reputation: 4347
The name you are trying to retrieve is the objectName
property, which every QObject
and QObject
-derived class has. Call objectName()
to retrieve this value.
You can also use this with the QObject::findChild()
function.
This should get what you want:
void GuiTest::spinboxWrite(QWidget* e){
SpinBoxChanged(e);
qDebug() << e->objectName() << " SpinBoxWrite";
And will output:
"norm_spinBox_10" SpinBoxWrite
Note
This line is dangerous:
QSpinBox* sp= (QSpinBox*)wSp;
Use qobject_cast
instead of C-style casts.
Upvotes: 3
Reputation: 1740
There is no direct way to get the name of a variable as a string.
However, you can use a QMap<QSpinBox*, QString>
to map each spin-box to its name.
In the constructor you have to assign these manually:
map[ui->spinBox] = "spinBox";
map[ui->spinBoxWithStrangeName] = "spinBoxWithStrangeName";
Then you can simply get the strings using:
QString name = map[ui->spinBox];
Upvotes: 0