Reputation: 29
I'm going through the tutorial on Lazyfoo: 'Beginning Game Programming'. I've just completed tutorial number 4.
My problem is as follows:
The code works fine apart from the line:
SDL_Surface* loadSurface( std::string path );
The error reads:
error: expected ')' before ':' token
I've come to the conclusion that the error might have something to do with the headers. It's possible I should add something to the SDL.h
header.
I also added the stdbool.h
header to fix a separate problem. I wonder if that has caused issues.
Here's the full code, which is just the tutorial code (EDIT: I've put the problematic line in bold) (or at least those stars have gone around it. Doesn't appear to be bolding within the code. It's near the beginning, line 33):
//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <stdlib.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
//Key press surfaces constants
enum KeyPressSurfaces
{
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
KEY_PRESS_SURFACE_TOTAL
};
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//Loads individual image
**SDL_Surface* loadSurface( std::string path );**
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//The images that correspond to a keypress
SDL_Surface* gKeyPressSurfaces[ KEY_PRESS_SURFACE_TOTAL ];
//Current displayed image
SDL_Surface* gCurrentSurface = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load default surface
gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ] = loadSurface( "04_key_presses/press.bmp" );
if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ] == NULL )
{
printf( "Failed to load default image!\n" );
success = false;
}
//Load up surface
gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP ] = loadSurface( "04_key_presses/up.bmp" );
if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP ] == NULL )
{
printf( "Failed to load up image!\n" );
success = false;
}
//Load down surface
gKeyPressSurfaces[ KEY_PRESS_SURFACE_DOWN ] = loadSurface( "04_key_presses/down.bmp" );
if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_DOWN ] == NULL )
{
printf( "failed to load down image!\n" );
success = false;
}
//Load left surface
gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT ] = loadSurface( "04_key_presses/left.bmp" );
if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT ] == NULL )
{
printf( "failed to load left image!\n" );
success = false;
}
//Load right surface
gKeyPressSurfaces[ KEY_PRESS_SURFACE_RIGHT ] = loadSurface( "04_key_presses/right.bmp" );
if( gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT ] == NULL )
{
printf( "Failed to load left image!\n" );
success = false;
}
return success;
}
void close()
{
int i;
//Deallocate surface
for( i < KEY_PRESS_SURFACE_TOTAL; ++i; )
{
SDL_FreeSurface( gKeyPressSurfaces[ i ] );
gKeyPressSurfaces[ i ] = NULL;
}
//Destroy window
SDL_DestroyWindow( gWindow );
gWindow = NULL;
//Quit SDL subsystems
SDL_Quit();
}
SDL_Surface* loadSurface( std::string path )
{
//Load image at specified path
SDL_Surface* loadedSurface = SDL_LoadBMP( path.c_str() );
if( loadedSurface == NULL )
{
printf( "Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError() );
}
return loadedSurface;
}
int main( int argc, char* args[] )
{
//Start up SDL and create window
if( !init() )
{
printf( "Failed to initialize!\n" );
}
else
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//Set default current surface
gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ];
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
//User presses a key
else if( e.type == SDL_KEYDOWN )
{
//Select surfaces based on key press
switch( e.key.keysym.sym )
{
case SDLK_UP:
gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_UP ];
break;
case SDLK_DOWN:
gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_DOWN ];
break;
case SDLK_LEFT:
gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_LEFT ];
break;
case SDLK_RIGHT:
gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_RIGHT ];
break;
default:
gCurrentSurface = gKeyPressSurfaces[ KEY_PRESS_SURFACE_DEFAULT ];
break;
}
}
}
//Apply the current image
SDL_BlitSurface( gCurrentSurface, NULL, gScreenSurface, NULL );
//Update the surface
SDL_UpdateWindowSurface( gWindow );
}
}
}
//Free resources and close SDL
close();
return 0;
}
Upvotes: 0
Views: 1329
Reputation: 3329
As already pointer out, you should try including C++'s string.
#include <string>
However, if that's your problem, the compiler should have said string
is not in the std
namespace.
To me it looks like the compiler doesn't know about the ::
namespace operator.
The possible cause is that you're using a C compiler instead of a C++ compiler.
C doesn't have a notion of namespace, and it has no std::string
.
Make sure your source file's extension is a C++ one (like .cpp
) as opposed to C (.c
).
Depending on your compiler, you might need to tell it you mean C++ and not C. If you're using gcc, try g++ instead.
Upvotes: 2