Reputation: 211
Is there any way to record IOS screen programmatically. Means whatever activity you are doing like clicking buttons, Scrolling tableviews.
Even if a video is playing that will be captured again along with some other activity?
Have tried these
but with these libraries won't provide quality video. I need quality video.
The issue is that with video playing in the background when i capture screen it does not show smooth video. It shows like one frame of video and then after 3-4 secs 2nd frame and so on. Also quality of video is not good its blurred
Upvotes: 18
Views: 31894
Reputation: 1102
You can use the screen-cap-view library written in Objective-C to record a view. To use it in Swift:
#import "IAScreenCaptureView.h"
.IBOutlet
for that view: @IBOutlet weak var contentView: IAScreenCaptureView!
contentView.startRecording()
contentView.stopRecording()
Upvotes: 0
Reputation: 3306
As of iOS 9, it looks like ReplayKit is available to greatly simplify this.
https://developer.apple.com/reference/replaykit
https://code.tutsplus.com/tutorials/ios-9-an-introduction-to-replaykit--cms-25458
Update: This may be less relevant now that iOS 11 has a built-in screen recorder, but the following Swift 3 code worked for me:
import ReplayKit
@IBAction func toggleRecording(_ sender: UIBarButtonItem) {
let r = RPScreenRecorder.shared()
guard r.isAvailable else {
print("ReplayKit unavailable")
return
}
if r.isRecording {
self.stopRecording(sender, r)
}
else {
self.startRecording(sender, r)
}
}
func startRecording(_ sender: UIBarButtonItem, _ r: RPScreenRecorder) {
r.startRecording(handler: { (error: Error?) -> Void in
if error == nil { // Recording has started
sender.title = "Stop"
} else {
// Handle error
print(error?.localizedDescription ?? "Unknown error")
}
})
}
func stopRecording(_ sender: UIBarButtonItem, _ r: RPScreenRecorder) {
r.stopRecording( handler: { previewViewController, error in
sender.title = "Record"
if let pvc = previewViewController {
if UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.pad {
pvc.modalPresentationStyle = UIModalPresentationStyle.popover
pvc.popoverPresentationController?.sourceRect = CGRect.zero
pvc.popoverPresentationController?.sourceView = self.view
}
pvc.previewControllerDelegate = self
self.present(pvc, animated: true, completion: nil)
}
else if let error = error {
print(error.localizedDescription)
}
})
}
// MARK: RPPreviewViewControllerDelegate
func previewControllerDidFinish(_ previewController: RPPreviewViewController) {
previewController.dismiss(animated: true, completion: nil)
}
Upvotes: 7
Reputation: 856
Check out ScreenCaptureView, this has video-recording support built-in (see link).
What this does is it saves the contents of a UIView to a UIImage. The author suggests you can save a video of the app in use by passing the frames through AVCaptureSession.
I believe it hasn't been tested with an OpenGL subview, but assuming that it works you might be able to modify it slightly to include audio and then you'd be set.
AVCaptureSession Sample
import UIKit
import AVFoundation
class ViewController: UIViewController {
let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var error: NSError?
override func viewDidLoad() {
super.viewDidLoad()
let devices = AVCaptureDevice.devices().filter{ $0.hasMediaType(AVMediaTypeVideo) && $0.position == AVCaptureDevicePosition.Back }
if let captureDevice = devices.first as? AVCaptureDevice {
captureSession.addInput(AVCaptureDeviceInput(device: captureDevice, error: &error))
captureSession.sessionPreset = AVCaptureSessionPresetPhoto
captureSession.startRunning()
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
if let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) {
previewLayer.bounds = view.bounds
previewLayer.position = CGPointMake(view.bounds.midX, view.bounds.midY)
previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
let cameraPreview = UIView(frame: CGRectMake(0.0, 0.0, view.bounds.size.width, view.bounds.size.height))
cameraPreview.layer.addSublayer(previewLayer)
cameraPreview.addGestureRecognizer(UITapGestureRecognizer(target: self, action:"saveToCamera:"))
view.addSubview(cameraPreview)
}
}
}
func saveToCamera(sender: UITapGestureRecognizer) {
if let videoConnection = stillImageOutput.connectionWithMediaType(AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronouslyFromConnection(videoConnection) {
(imageDataSampleBuffer, error) -> Void in
let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(imageDataSampleBuffer)
UIImageWriteToSavedPhotosAlbum(UIImage(data: imageData), nil, nil, nil)
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Upvotes: 2