Reputation: 698
My problem is basically from Java language which I cannot figure out.
This is just a basic code to help me understand the concept of updating GUI using Platform.runlater
method.
package practise;
import java.util.Random;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class Practise extends Application {
@Override
public void start(Stage primaryStage) {
Button btn = new Button();
final Line l1 = new Line(200,80,200,0);
final int c = 0;
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
Platform.runLater(new Runnable() {
Random rn = new Random();
@Override
public void run() {
if(c==0)
{
l1.setStartX(rn.nextInt(400));
l1.setStartY(rn.nextInt(400));
c = 1;
}
else
{
l1.setEndX(rn.nextInt(400));
l1.setEndY(rn.nextInt(400));
c = 0;
}
}
});
}
});
l1.setStroke(Color.YELLOW);
l1.setStrokeWidth(2);
StackPane root = new StackPane();
root.getChildren().add(btn);
root.getChildren().add(l1);
Scene scene = new Scene(root, 400, 400, Color.WHITE);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
This is my code. I wish to alternatingly change either the start point or the end points of the lines. For that I created a variable 'c' which alternates it's values every time I press the button.
But the issue is that the compiler forces me to change int c into final. Which means it becomes a constant and no longer serves my purpose.
Why is this happening and how can I get around it?
Upvotes: 0
Views: 124
Reputation: 823
You're using a variable with local scope in an anonymous inner class. You can only do this if the variable is final
. If you need to change the value of the variable, you could define it as an instance variable.
public class MainApp extends Application {
private int c;
@Override
public void start(Stage primaryStage) {
Button btn = new Button();
final Line l1 = new Line(200,80,200,0);
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
Platform.runLater(new Runnable() {
Random rn = new Random();
@Override
public void run() {
if(c==0)
{
System.out.println("c=" + c);
l1.setStartX(rn.nextInt(400));
l1.setStartY(rn.nextInt(400));
c = 1;
}
else
{
System.out.println("c=" + c);
l1.setEndX(rn.nextInt(400));
l1.setEndY(rn.nextInt(400));
c = 0;
}
}
});
}
});
l1.setStroke(Color.YELLOW);
l1.setStrokeWidth(2);
StackPane root = new StackPane();
root.getChildren().add(btn);
root.getChildren().add(l1);
Scene scene = new Scene(root, 400, 400, Color.WHITE);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Output after a couple of button clicks:
Hello World!
c=0
Hello World!
c=1
Hello World!
c=0
Upvotes: 1