Reputation: 24789
I have this code:
// positions is a List<Position>
Parallel.ForEach(positions, (position) =>
{
DeterminePostPieceIsVisited(position, postPieces);
});
private void DeterminePostPieceIsVisited(Position position, IEnumerable<Postpieces> postPieces)
{
foreach (var postPiece in postPieces)
{
if (postPiece.Deliverd)
continue;
var distanceToClosestPosition = postPiece.GPS.Distance(position.GPS);
postPiece.Deliverd = distanceToClosestPosition.HasValue && IsInRadius(distanceToClosestPosition.Value);
}
}
}
I know that 50 post pieces must have the property Deliverd
set to true. But, when running this code, I get changing results. Sometimes I get 44, when I run it another time I get 47. The results are per execution different.
When I run this code using a plain foreach-loop I get the expected result. So I know my implementation of the method DeterminePostPieceIsVisited
is correct.
Could someone explain to me why using the Parallel foreach gives me different results each time I execute this code?
Upvotes: 3
Views: 910
Reputation: 24789
I have solved my issue with ConcurrentBag<T>
. Here's what I use now:
var concurrentPostPiecesList = new ConcurrentBag<Postpiece>(postPieces);
Parallel.ForEach(positions, (position) =>
{
DeterminePostPieceIsVisited(position, concurrentPostPiecesList);
});
private void DeterminePostPieceIsVisited(Position position, ConcurrentBag<Postpieces> postPieces)
{
foreach (var postPiece in postPieces)
{
if (postPiece.Deliverd)
continue;
var distanceToClosestPosition = postPiece.GPS.Distance(position.GPS);
postPiece.Deliverd = distanceToClosestPosition.HasValue && IsInRadius(distanceToClosestPosition.Value);
}
}
Upvotes: 0
Reputation: 239664
You've already, I think, tried to avoid a race, but there is still one - if two threads are examining the same postPiece
at the same time, they may both observe that Deliverd
(sic) is false
, and then both assess whether it's been delivered to position
(a distinct value for each thread) and both attempt to set a value for Deliverd
- and often, I would guess, one of them will be trying to set it to false
. Simple fix:
private void DeterminePostPieceIsVisited(Position position, IEnumerable<Postpieces> postPieces)
{
foreach (var postPiece in postPieces)
{
if (postPiece.Deliverd)
continue;
var distanceToClosestPosition = postPiece.GPS.Distance(position.GPS);
var delivered = distanceToClosestPosition.HasValue && IsInRadius(distanceToClosestPosition.Value);
if(delivered)
postPiece.Deliverd = true;
}
}
Also, by the way:
When I run this code using a plain foreach-loop I get the expected result. So I know my implementation of the method
DeterminePostPieceIsVisited
is correct.
The correct thing to state is would be "I know my implementation is correct for single threaded access" - what you hadn't established is that the method was safe for calling from multiple threads.
Upvotes: 3