Reputation: 6617
I wrote a kivy app to render some animation on linux server. Is there a good way to convert the animation to a video file directly?
Currently I tried Xvfb + ffmpeg approach. However it has some issues I want to avoid such as:
Upvotes: 2
Views: 666
Reputation: 8747
You can use kivy.uix.widget.Widget.export_to_png
in order to save Widget into a image file after every frame and then build a movie using tools like ffmpeg
or cv2
library, but that would slow down the animation since saving data to disk tooks time. So here's an alternative approach:
from functools import partial
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.lang import Builder
from kivy.animation import Animation
from kivy.graphics import Fbo, ClearColor, ClearBuffers, Scale, Translate
Builder.load_string('''
<MyWidget>:
Button:
size_hint: 0.4, 0.2
pos_hint: {'center_x' : 0.5, 'center_y' : 0.5}
text: 'click me'
on_press: root.click_me(args[0])
''')
class MyWidget(FloatLayout):
def click_me(self, button, *args):
anim = Animation(
size_hint = (0.8, 0.4)
)
textures = []
anim.bind(on_complete=partial(self.save_video, textures))
anim.bind(on_progress=partial(self.save_frame, textures))
anim.start(button)
# modified https://github.com/kivy/kivy/blob/master/kivy/uix/widget.py#L607
def save_frame(self, textures, *args):
if self.parent is not None:
canvas_parent_index = self.parent.canvas.indexof(self.canvas)
if canvas_parent_index > -1:
self.parent.canvas.remove(self.canvas)
fbo = Fbo(size=self.size, with_stencilbuffer=True)
with fbo:
ClearColor(0, 0, 0, 1)
ClearBuffers()
Scale(1, -1, 1)
Translate(-self.x, -self.y - self.height, 0)
fbo.add(self.canvas)
fbo.draw()
textures.append(fbo.texture) # append to array instead of saving to file
fbo.remove(self.canvas)
if self.parent is not None and canvas_parent_index > -1:
self.parent.canvas.insert(canvas_parent_index, self.canvas)
return True
def save_video(self, textures, *args):
for i, texture in enumerate(textures):
texture.save("frame{:03}.png".format(i), flipped=False)
class MyApp(App):
def build(self):
return MyWidget()
if __name__ == '__main__':
MyApp().run()
I modified export_to_png
method so it doesn't try to save the texture into file but instead it appends it into a list. Then when animation is over, I save all the data into the separate images. It'd be good to add some kind of "animation is saving..." modal, since during that time application is less responsive.
Upvotes: 3