Reputation: 14858
I'm writing a logging feature that registers socket events. The problem I'm having is that even though I have the time
of the event in the MSG
structure that I get when I call PeekMessage
, the subsequent call to DispatchMessage
will end up being handled by WindowProc
, which does not receive the time
as a parameter.
The "solution" I'm using to log times consists in detecting socket events in the main loop of my Windows application where PeekMessage
occurs.
Which would be the proper way to do this? I would rather prefer not having to add logging specific logic to an otherwise general routine.
Upvotes: 0
Views: 354
Reputation: 596307
Use GetMessageTime()
in your socket message handler:
Retrieves the message time for the last message retrieved by the
GetMessage()
function. The time is a long integer that specifies the elapsed time, in milliseconds, from the time the system was started to the time the message was created (that is, placed in the thread's message queue).
Compared to the time
field of the MSG
structure:
The time at which the message was posted.
Upvotes: 2