Reputation:
Not to long ago, someone told me that long
are not 64 bits on 64 bit machines and I should always use int
. This did not make sense to me. I have seen docs (such as the one on Apple's official site) say that long
are indeed 64 bits when compiling for a 64-bit CPU. I looked up what it was on 64-bit Windows and found
- Windows:
long
andint
remain 32-bit in length, and special new data types are defined for 64-bit integers.
(from http://www.intel.com/cd/ids/developer/asmo-na/eng/197664.htm?page=2)
What should I use? Should I define something like uw
, sw
((un)signed width) as a long
if not on Windows, and otherwise do a check on the target CPU bitsize?
Upvotes: 165
Views: 243961
Reputation: 4918
The easiest way to get to know it for your compiler/platform:
#include <iostream>
int main() {
std::cout << sizeof(long)*8 << std::endl;
}
The multiplication by 8 is to get bytes to bits, since sizeof returns a the number of bytes.
When you need a particular size, it is often easiest to use one of the predefined types of a library. If that is undesirable, you can do what often happens with autoconf software and have the configuration system determine the right type for the needed size.
Upvotes: 2
Reputation: 59
For the history of how the choices were made for UNIX & Windows (the idfferent choices were plausible, Microsoft wasn't being dumb, given its code base.): The Long Road to 64 Bits - Double Double, Toil and Trouble, in https://queue.acm.org/detail.cfm?id=1165766 2006 Queue or https://dl.acm.org/doi/pdf/10.1145/1435417.1435431 2009 CACM
Note: I helped design the 64/32-bit MIPS R4000, made the suggestion that led to <inttypes.h> and wrote the section of C99 explaining motivation for long long.
Upvotes: 1
Reputation: 64925
The size of long
on Windows platforms is 32 bits (4 bytes).
You can check this using sizeof(long)
, which returns the size in bytes.
Upvotes: 0
Reputation: 106826
It is not clear if the question is about the Microsoft C++ compiler or the Windows API. However, there is no [c++] tag so I assume it is about the Windows API. Some of the answers have suffered from link rot so I am providing yet another link that can rot.
For information about Windows API types like INT
, LONG
etc. there is a page on MSDN:
The information is also available in various Windows header files like WinDef.h
. I have listed a few relevant types here:
Type | S/U | x86 | x64 ----------------------------+-----+--------+------- BYTE, BOOLEAN | U | 8 bit | 8 bit ----------------------------+-----+--------+------- SHORT | S | 16 bit | 16 bit USHORT, WORD | U | 16 bit | 16 bit ----------------------------+-----+--------+------- INT, LONG | S | 32 bit | 32 bit UINT, ULONG, DWORD | U | 32 bit | 32 bit ----------------------------+-----+--------+------- INT_PTR, LONG_PTR, LPARAM | S | 32 bit | 64 bit UINT_PTR, ULONG_PTR, WPARAM | U | 32 bit | 64 bit ----------------------------+-----+--------+------- LONGLONG | S | 64 bit | 64 bit ULONGLONG, QWORD | U | 64 bit | 64 bit
The column "S/U" denotes signed/unsigned.
Upvotes: 72
Reputation: 308176
Microsoft has also defined UINT_PTR and INT_PTR for integers that are the same size as a pointer.
Here is a list of Microsoft specific types - it's part of their driver reference, but I believe it's valid for general programming as well.
Upvotes: 5
Reputation: 753725
In the Unix world, there were a few possible arrangements for the sizes of integers and pointers for 64-bit platforms. The two mostly widely used were ILP64 (actually, only a very few examples of this; Cray was one such) and LP64 (for almost everything else). The acronynms come from 'int, long, pointers are 64-bit' and 'long, pointers are 64-bit'.
Type ILP64 LP64 LLP64
char 8 8 8
short 16 16 16
int 64 32 32
long 64 64 32
long long 64 64 64
pointer 64 64 64
The ILP64 system was abandoned in favour of LP64 (that is, almost all later entrants used LP64, based on the recommendations of the Aspen group; only systems with a long heritage of 64-bit operation use a different scheme). All modern 64-bit Unix systems use LP64. MacOS X and Linux are both modern 64-bit systems.
Microsoft uses a different scheme for transitioning to 64-bit: LLP64 ('long long, pointers are 64-bit'). This has the merit of meaning that 32-bit software can be recompiled without change. It has the demerit of being different from what everyone else does, and also requires code to be revised to exploit 64-bit capacities. There always was revision necessary; it was just a different set of revisions from the ones needed on Unix platforms.
If you design your software around platform-neutral integer type names, probably using the C99 <inttypes.h>
header, which, when the types are available on the platform, provides, in signed (listed) and unsigned (not listed; prefix with 'u'):
int8_t
- 8-bit integersint16_t
- 16-bit integersint32_t
- 32-bit integersint64_t
- 64-bit integersuintptr_t
- unsigned integers big enough to hold pointersintmax_t
- biggest size of integer on the platform (might be larger than int64_t
)You can then code your application using these types where it matters, and being very careful with system types (which might be different). There is an intptr_t
type - a signed integer type for holding pointers; you should plan on not using it, or only using it as the result of a subtraction of two uintptr_t
values (ptrdiff_t
).
But, as the question points out (in disbelief), there are different systems for the sizes of the integer data types on 64-bit machines. Get used to it; the world isn't going to change.
Upvotes: 294
Reputation: 3370
This article on MSDN references a number of type aliases (available on Windows) that are a bit more explicit with respect to their width:
http://msdn.microsoft.com/en-us/library/aa505945.aspx
For instance, although you can use ULONGLONG to reference a 64-bit unsigned integral value, you can also use UINT64. (The same goes for ULONG and UINT32.) Perhaps these will be a bit clearer?
Upvotes: 5
Reputation: 5218
If you need to use integers of certain length, you probably should use some platform independent headers to help you. Boost is a good place to look at.
Upvotes: -3