Reputation: 3
I recently started learning javascript to help maintain some stuff and ran into this issue today:
this.moveChar = function(){
// body here
setTimeout(moveChar,1000);
}
this.initialise= function(){
this.moveChar();
}
When initialise is called, I expected moveChar to be called, then repeated call itself once every 1000ms
However, what actually happens is moveChar gets called once then that's it. Based on other stackoverflow posts I read, I suspected it might be something to do with the function being expressed rather than declared. I have tried to use
this.moveChar = function recMove(){
// body here
setTimeout(recMove,1000);
}
without luck either.
Any suggestions on how I can fix this?
EDIT: Main thing I need to do is have the moveChar function called once every second. If there is a better approach than setTimeout recursion, I'm open to it
Upvotes: 0
Views: 3069
Reputation: 14982
Are you using this
in side body
here?
If so, you should bind correct context while call.
this.moveChar = function(){
// body here
setTimeout(this.moveChar.bind(this), 1000);
}
Or use anonymous function:
this.moveChar = function(){
// body here
var that = this;
setTimeout(function(){
that.moveChar();
}, 1000);
}
Or arrow function:
this.moveChar = function(){
// body here
setTimeout(() => this.moveChar(), 1000);
}
Same notes apply to setInterval
variant:
this.initialise= function(){
setInterval(this.moveChar.bind(this), 1000);
// var that = this;
// setInterval(function(){that.moveChar();}, 1000);
// setInterval(() => this.moveChar(), 1000);
}
Upvotes: 1
Reputation: 42736
this.moveChar
is not the same as moveChar
, unless this
is the global scope object like window
.
this.moveChar
is a property on an object, while moveChar
would reference any variable in a visible scope chain.
You can change it to a couple of things in order to keep scope of whatever object is being used:
Using an arrow function
this.moveChar = function(){
// body here
setTimeout(()=>this.moveChar(),1000);
}
Using .bind()
this.moveChar = function(){
// body here
setTimeout(this.moveChar.bind(this),1000);
}
Upvotes: 3
Reputation: 513
this.moveChar = function(){
// body here
alert('called moveChar');
}
this.initialise= function(){
setInterval(function(){moveChar();},1000);
}
this.initialise();//call here
Upvotes: -2
Reputation: 19268
You might want to consider using setInterval()
which is the more appropriate API for this task.
What setInterval()
does is - it will repeatedly call the given function upon a certain interval is reached.
See: https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval
Quote:
Repeatedly calls a function or executes a code snippet, with a fixed time delay between each call. Returns an intervalID.
Example:
Assuming moveChar()
contains your operation logic. Then to repeat it you'll do this 1 line.
let moveChar = function(){
// Do stuff
console.log("Hi thanks for calling me!");
}
setInterval(moveChar, 1000);
Upvotes: 1