Reputation: 536
I know that you can use FlagsAttribute
to instruct the compiler to use bitfields for an enumeration.
Is there a way to specify that enum values cannot be combined with bitwise OR?
Example:
enum OnlyOneOption
{
Option1,
Option2,
...
}
In this example there is nothing stopping a developer from writing OnlyOneOption.Option1 | OnlyOneOption.Option2
. I would like to forbid it, at compile time if possible.
Upvotes: 24
Views: 2841
Reputation: 36080
If you have something like this:
enum MyEnum
{
Value1,
Value2,
Value3,
Value4,
}
If you do MyEnum.Value2 | MyEnum.Value3
it will come up to be Value4
. That is because 1 | 2 = 3
. If you increase the first number to be 100000000 for example and end up with:
enum MyEnum
{
Value1=100000000,
Value2,
Value3,
Value4,
}
You will still have the same problem because 100000001 | 100000002 = 100000004
and that is Value4`.
The solution is to pick numbers that when you AND
or OR
them in whatever combination you will never get any of the others. Pick this numbers:
// 1000 0000 0000 0000 0000 0000 0000 0001 = 2,147,483,649
// 0100 0000 0000 0000 0000 0000 0000 0010 = 1,073,741,826
// 0010 0000 0000 0000 0000 0000 0000 0100 = 536,870,916
// 0001 0000 0000 0000 0000 0000 0000 1000 = 268,435,464
// 0000 1000 0000 0000 0000 0000 0001 0000 = 134,217,744
// 0000 0100 0000 0000 0000 0000 0010 0000 = 67,108,896
// 0000 0010 0000 0000 0000 0000 0100 0000 = 33,554,496
// 0000 0001 0000 0000 0000 0000 1000 0000 = 16,777,344
// 0000 0000 1000 0000 0000 0001 0000 0000 = 8,388,864
// 0000 0000 0100 0000 0000 0010 0000 0000 = 4,194,816
// 0000 0000 0010 0000 0000 0100 0000 0000 = 2,098,176
// 0000 0000 0001 0000 0000 1000 0000 0000 = 1,050,624
// 0000 0000 0000 1000 0001 0000 0000 0000 = 528,384
// 0000 0000 0000 0100 0010 0000 0000 0000 = 270,336
// 0000 0000 0000 0010 0100 0000 0000 0000 = 147,456
// 0000 0000 0000 0001 1000 0000 0000 0000 = 98,304
No matter how you OR
or AND
this numbers you will never get another one. As a result pick your enum to be:
enum MyEnum {
Value1 = 98304,
Value2 = 147456,
Value3 = 270336,
// etc
}
Lastly this will always be false if you OR the values in whatever combination: Enum.IsDefined(typeof(MyEnum), MyEnum.Value1 | MyEnum.Value2)
So you can create this helper function
bool IsEnumValid(MyEnum enumValue)
{
return Enum.IsDefined(typeof(MyEnum), enumValue);
}
Upvotes: 0
Reputation: 32780
No, you can't prevent that. Not specifying the [Flags]
attribute will not disallow a user from the following:
enum Option
{
One = 1,
Two,
Three
}
var myOption = Option.One | Option.Two;
Furthermore, something perfectly legal is the following:
var myOption = 0; //language quirk IMO, 0 being implicitly convertible to any enumeration type.
or
var myOption = (Option)33;
Is this a problem? Well no, not really; if your logic only considers options One
, Two
or Three
then simply enforce it:
public Foo Bar(Option myOption)
{
switch (myOption)
{
case Option.One: ...
case Option.Two: ...
case Option.Three: ...
default: //Not a valid option, act in consequence
}
}
Do note that if you have (suspect) code that decides based upon the underlying value of the enumeration:
if (myOption < Option.Three) { //expecting myOption to be either One or Two...
Then you are most definitely not using the right tool for the job; myOption = 0;
or myOption = (Option)-999
would be a problem.
Upvotes: 5
Reputation: 9232
Recently, Eric Lippert (one of the guys that worked on the C#-compiler while he was at Microsoft) blogged about his top 10 regrets about C#, number four being that
In C#, an enum is just a thin type-system wrapper over an underlying integral type. All operations on enums are specified as actually being operations on integers, and the names of enum values are like named constants.
So in principle, you cannot get the compiler to choke on
OnlyOneOption option = OnlyOneOption.Option1 | OnlyOneOption.Option2;
because in terms of integers, that operation looks perfectly fine. What you can do, as you indicate, is not provide the FlagsAttribute
- which is already a good hint to developers.
Since you cannot overload operators on enum
s either, you have to resort to runtime checking.
What you can do, is any time you need the enum, check for exact equality and throw
an exception when a combination of values is used. Quickest and cleanest way is to use a switch
:
// Use the bit pattern to guarantee that e.g. OptionX | OptionY
// never accidentally ends up as another valid option.
enum OnlyOneOption { Option1 = 0x001, Option2 = 0x002, Option3 = 0x004, ... };
switch(option) {
case OnlyOneOption.Option1:
// Only Option1 selected - handle it.
break;
case OnlyOneOption.Option2:
// Only Option2 selected - handle it.
break;
default:
throw new InvalidOperationException("You cannot combine OnlyOneOption values.");
}
If you do not insist on using an enum
, you could resort to the classical (Java-ish) static pattern:
class OnlyOneOption
{
// Constructor is private so users cannot create their own instances.
private OnlyOneOption() {}
public static OnlyOneOption OptionA = new OnlyOneOption();
public static OnlyOneOption OptionB = new OnlyOneOption();
public static OnlyOneOption OptionC = new OnlyOneOption();
}
and here OnlyOneOption option = OnlyOneOption.OptionA | OnlyOneOption.OptionB;
will fail with error CS0019: "Operator '|' cannot be applied to operands of type 'OnlyOneOption' and 'OnlyOneOption'".
The downside is that you lose the ability to write switch
statements because they actually require a compile-time constant conversion to int
(I tried providing a static public implicit operator int
that returns a readonly
field but even that is not enough - "A constant value is expected").
Upvotes: 27
Reputation: 1075
Add validation
enum MyEnum
{
Value1 = 1,
Value2 = 2
}
MyEnum e = MyEnum.Value1 | MyEnum.Value2;
var isValid = Enum.GetValues(typeof(MyEnum)).Cast<MyEnum>().Count(x => e.HasFlag(x)) == 1;
Upvotes: 2