Reputation: 1205
My motive is to record audio using NAudio, save as wav file and then mix multiple audios and play. For this i tried
private void buttonRecord_Click(object sender, EventArgs e)
{
//if (sourceList.SelectedItems.Count == 0) return;
//int deviceNumber = sourceList.SelectedItems[0].Index;
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.DeviceNumber = 0;
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, NAudio.Wave.WaveIn.GetCapabilities(0).Channels);
sourceStream1 = new NAudio.Wave.WaveIn();
sourceStream1.DeviceNumber = 1;
sourceStream1.WaveFormat = new NAudio.Wave.WaveFormat(44100, NAudio.Wave.WaveIn.GetCapabilities(1).Channels);
//NAudio.Wave.WaveInProvider waveIn = new NAudio.Wave.WaveInProvider(sourceStream);
//sourceStream.StartRecording();
//waveOut.Play();
sourceStream1.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>(waveIn_DataAvailable1);
writer1 = new NAudio.Wave.WaveFileWriter("D:\test.wav", sourceStream1.WaveFormat);
sourceStream1.StartRecording();
sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>( waveIn_DataAvailable);
writer = new NAudio.Wave.WaveFileWriter("D:\test1.wav", sourceStream.WaveFormat);
sourceStream.StartRecording();
}
void waveIn_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
{
writer.WriteData(e.Buffer, 0, e.BytesRecorded);
}
void waveIn_DataAvailable1(object sender, NAudio.Wave.WaveInEventArgs e)
{
writer1.WriteData(e.Buffer, 0, e.BytesRecorded);
}
private void buttonStopRecording_Click(object sender, EventArgs e)
{
if (sourceStream != null)
{
sourceStream.StopRecording();
sourceStream.Dispose();
sourceStream = null;
}
if (sourceStream1 != null)
{
sourceStream1.StopRecording();
sourceStream1.Dispose();
sourceStream1 = null;
}
}
Above codes works perfect for recording but recorded audios are not playing in windows media player but works with VLC media player. Using code below i tried mixing
void Mixingfunction()
{
MixingSampleProvider mixer = new MixingSampleProvider(NAudio.Wave.WaveFormat.CreateIeeeFloatWaveFormat(44100, 1));
try
{
audioFileReader = new AudioFileReader(@"D:\test1.wav");
mixer.AddMixerInput((ISampleProvider)audioFileReader);
audioFileReader = new AudioFileReader(@"D:\test.wav");
mixer.AddMixerInput((ISampleProvider)audioFileReader);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
return;
}
waveOut = new NAudio.Wave.DirectSoundOut();
//if (flag == true)
//{
// mixer.AddMixerInput((ISampleProvider)sineWaveProvider);
//}
//SampleToWaveProvider mixer2 = new SampleToWaveProvider((ISampleProvider)mixer);
waveOut.Init((IWaveProvider)mixer);
waveOut.Play();
}
But it gives exception no FMT Chunk found
. Now i don't know to do....
Upvotes: 1
Views: 2270
Reputation: 49482
You need to dispose your WaveFileWriter
objects before they are ready to be played. Doing so will update the chunk sizes in the WAV file header.
Upvotes: 5