Reputation: 2479
I'm working on designing a USB peripheral which will occasionally connect to a Windows PC, and transfer a few KB of data in each direction. There will be a custom PC application that controls the data transfers, using a proprietary protocol (i.e. for the USB payloads).
I see at the following link that Microsoft describes how to write a driver for a USB device. But do I need one?
Developing Windows client drivers for USB devices
The PC application is the only application that we intend to know how to communicate with the device, so there's no need for a driver from an application sharing standpoint.
Can I just bake the custom protocol directly into the application, have the application speak "raw USB" to the device, and do without a separate driver?
Upvotes: 6
Views: 11713
Reputation: 155
Making your firmware to be enumerated as a WINUSB (winusb generic driver) device makes life easier.
I believe it'd be clear if you have a demo and code so I made one for you :)
My KEIL project using the STM32F4 Discovery board working with WINUSB as an USB CDC device. You can see more information and have the source code from my GitHub.
Upvotes: 1
Reputation: 372
There is another way with no need to write driver to write what You want to device using WriteFile function:WinUSB, how to do this:
For more advanced solutions - use functions:
For debugging purposes You probably need: winusbtrace_tool https://blogs.msdn.microsoft.com/usbcoreblog/2010/02/05/how-to-generate-and-view-a-winusb-debug-trace-log/; Wireshark https://www.wireshark.org with USBPcap plugin.
Other Example: http://searchingforbit.blogspot.com/2012/04/winusb-communication-with-stm32-part-1.html. Sample template comes with Visual Studio.
You need also have knowledge of writing .inf files.
Another easy way to communicate with USB - libusb-win32 https://sourceforge.net/projects/libusb-win32/
My simple console app sends chunks to device (raw data write immediately to device bypassing the stack):
#include "stdafx.h"
#include <SetupAPI.h>
#include <Hidsdi.h>
#include <devguid.h>
#include <winusb.h>
#include <usb.h>
#pragma comment(lib, "hid.lib")
#pragma comment(lib, "setupapi.lib")
#pragma comment(lib, "winusb.lib")
#include <iUString.h>
iString<char> DevicePath;
bool WinusbHandle_Open=false;
bool DeviceHandle_Open = false;
WINUSB_INTERFACE_HANDLE WinusbHandle;
HANDLE DeviceHandle;
UCHAR usb_out_buffer[64];
DEFINE_GUID(GUID_DEVCLASS_WINUSB, 0x88bae032L, 0x5a81, 0x49f0, 0xbc, 0x3d, 0xa4, 0xff, 0x13, 0x82, 0x16, 0xd6);
DEFINE_GUID(GUID_DEVCLASS_STL, 0xf177724dL, 0x74d3, 0x430e, 0x86, 0xb5, 0xf0, 0x36, 0x89, 0x10, 0xeb, 0x23);
GUID winusb_guid;
GUID stl_guid;
bool connectusb();
void disconnectusb();
int main()
{
DWORD n;
DWORD numEvents;
HANDLE rHnd;
WinusbHandle_Open = false;
DeviceHandle_Open = false;
winusb_guid = GUID_DEVCLASS_WINUSB;
stl_guid = GUID_DEVCLASS_STL;
usb_out_buffer[0] = 0;
usb_out_buffer[1] = 1;
usb_out_buffer[2] = 2;
usb_out_buffer[3] = 3;
ULONG bytesWritten;
ULONG timeout;
timeout = 100;
rHnd = GetStdHandle(STD_INPUT_HANDLE);
WinUsb_SetPipePolicy(WinusbHandle, 0x01, PIPE_TRANSFER_TIMEOUT, sizeof(ULONG), &timeout);
timeout = TRUE;
WinUsb_SetPipePolicy(WinusbHandle, 0x01, AUTO_CLEAR_STALL, sizeof(ULONG), &timeout);
timeout = TRUE;
WinUsb_SetPipePolicy(WinusbHandle, 0x01, RAW_IO, sizeof(ULONG), &timeout);//Bypasses queuing and error handling to boost performance for multiple read requests.
while (true)
{
if ((!WinusbHandle_Open) || (!WinusbHandle_Open)) { if (!connectusb())Sleep(2000); }
if ((!WinusbHandle_Open) || (!WinusbHandle_Open))continue;
bytesWritten = 0;
if (!WinUsb_WritePipe(WinusbHandle, 0x01, &usb_out_buffer[0], 2, &bytesWritten, NULL))
{
n = GetLastError();
disconnectusb();
}
Sleep(2000);
}
disconnectusb();
return 0;
}
bool connectusb()
{
BOOL bResult = FALSE;
HDEVINFO deviceInfo;
SP_DEVICE_INTERFACE_DATA interfaceData;
PSP_DEVICE_INTERFACE_DETAIL_DATA detailData = NULL;
DWORD n;
SP_DEVINFO_DATA devinfo;
BYTE devdetailbuffer[4096];
bool found;
deviceInfo = SetupDiGetClassDevs(&stl_guid, NULL, NULL, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
if (deviceInfo == INVALID_HANDLE_VALUE) { return false; }
found = false;
for (n = 0;; n++)
{
interfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
if (!SetupDiEnumDeviceInterfaces(deviceInfo, NULL, &stl_guid, n, &interfaceData))
{
n = GetLastError();
break;
}
detailData = (PSP_DEVICE_INTERFACE_DETAIL_DATA)devdetailbuffer;
detailData->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
devinfo.cbSize = sizeof(devinfo);
if (!SetupDiGetDeviceInterfaceDetail(deviceInfo, &interfaceData, detailData, sizeof(devdetailbuffer), NULL, &devinfo)) { printf("SetupDiGetDeviceInterfaceDetail: %u\n", GetLastError()); break; }
if (IsEqualGUID(devinfo.ClassGuid, winusb_guid))
{
if ((-1 != iStrPos(detailData->DevicePath, "VID_0483")) || (-1 != iStrPos(detailData->DevicePath, "vid_0483")))
{
if ((-1 != iStrPos(detailData->DevicePath, "PID_576B")) || (-1 != iStrPos(detailData->DevicePath, "pid_576b")))
{
DevicePath = detailData->DevicePath;
found = true;
break;
}
}
}
}
SetupDiDestroyDeviceInfoList(deviceInfo);
if (!found)return false;
DeviceHandle = CreateFile(DevicePath.Buffer() ,
GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_WRITE | FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED,
NULL);
if (INVALID_HANDLE_VALUE == DeviceHandle) {
n = GetLastError();
}
if (INVALID_HANDLE_VALUE == DeviceHandle) return false;
DeviceHandle_Open = true;
if (!WinUsb_Initialize(DeviceHandle, &WinusbHandle))
{
n = GetLastError();
CloseHandle(DeviceHandle); DeviceHandle_Open = false;
return false;
}
WinusbHandle_Open = true;
return true;
}
void disconnectusb()
{
if (WinusbHandle_Open) { WinUsb_Free(WinusbHandle); WinusbHandle_Open = false; }
if (DeviceHandle_Open) { CloseHandle(DeviceHandle); DeviceHandle_Open = false; }
}
Upvotes: 3
Reputation: 283604
"raw USB", no, you can't do that from an application.
But because you control the device also, you can make it appear as one of the device classes for which Windows provides a device driver that's generic enough to do just about anything you want.
Those device classes are HID (Human Interface Device) and "WinUSB". Of these, HID is cross-platform but more limited in capability, WinUSB allows high performance data transfers as well as interrupt endpoints.
Instructions for setting up your device's string descriptors so that Windows automatically binds it to the WinUSB driver are on MSDN
A WinUSB device is a Universal Serial Bus (USB) device whose firmware defines certain Microsoft operating system (OS) feature descriptors that report the compatible ID as
"WINUSB"
.The purpose of a WinUSB device is to enable Windows to load Winusb.sys as the device's function driver without a custom INF file. For a WinUSB device, you are not required to distribute INF files for your device, making the driver installation process simple for end users.
Upvotes: 6