Reputation: 2576
For built-in types, like int, you can delay the initialization simply writing nothing. Is there a way to do the same for C++ objects?
I wrote this code that does the job, but I was wondering if there is an idiomatic way. If so, what is it? Was it even possible before the introduction of aligned storage?
#include <utility>
#include <type_traits>
template <typename T>
struct delayed {
delayed() { unset_init(); }
template <typename...Args> void init(Args&&... args) {
new ( memory() ) T(std::forward<Args>(args)...);
set_init();
}
operator T*() {
return memory();
}
~delayed() {
if (get_init()) {
memory()->~T();
unset_init();
}
}
private:
T* memory() { return reinterpret_cast<T*>(&bytes_); }
unsigned char* raw_memory() { return reinterpret_cast<unsigned char*>(&bytes_); }
unsigned char& init() { return *( raw_memory() + sizeof(T) ); }
bool get_init() { return init() != 0; }
void set_init() { init() = 1; }
void unset_init() { init() = 0; }
typename std::aligned_storage<sizeof(T) + 1, alignof(T)>::type bytes_{};
};
Upvotes: 12
Views: 4344
Reputation: 145359
First, an int
variable is a C++ object. Presumably when you talk about C++ objects as opposed to int
, you mean class type objects. But not just class type objects, because you can do this:
struct Blah{ int x; int y; };
auto main() -> int
{
Blah o; // Uninitialized, indeterminate value.
// Whatever
o = {6, 7};
};
So probably you mean object of a class type with at least one user-defined constructor.
The most common ways to delay initialization of such an object, relative to the declaration of something used to access it, include
std::vector
as an expanding array,… where the refactoring essentially is about moving later usage code to a function or functions.
For example, the ugly and inefficient delayed-initialization code
unique_ptr<MyClass> p;
if( condition() )
{
// Some code here, then
p.reset( new MyDerivedA( 123 ) );
}
else
{
// Some code here, then
p.reset( new MyDerivedB( "andromeda" ) );
}
// Code using *p here.
… might be refactored as
void foo( MyClass&& o )
{
// Code using o here.
}
…
if( condition() )
{
// Some code here, then
foo( MyDerivedA( 123 ) );
}
else
{
// Some code here, then
foo( MyDerivedB( "andromeda" ) );
}
Less common ways include
placement new
in some suitably aligned byte array, like in your code, and
if your class is movable, using an Optional_
class (Barton-Nackman Fallible
, Boost and C++17 optional
) that supports move assignment.
Whether these techniques can be regarded as idiomatic for the purpose of delaying initialization, is, I think, quite subjective, personal opinion.
Upvotes: 6
Reputation: 9416
If you can live with a potential copy or move instead of directly initializing you could use a union. I would prefer an optional
, either from std::experimental
, C++17 or e.g. Boost.
#include <iostream>
struct S {
S(int, float) {std::cout << "S::S()" << std::endl;}
~S() {std::cout << "S::~S()" << std::endl;}
};
template<typename T>
union Delayed {
bool initialized;
T obj;
Delayed(): initialized(false) {}
~Delayed() {}
};
int main() {
Delayed<S> d;
std::cout << 1 <<std::endl;
d.obj = S(1, 1.0);
return 0;
}
Upvotes: 1
Reputation: 50550
I don't know about an idiomatic way of doing that.
The other answers are quite interesting indeed (std::optional
is to become part of the standard library, but can it be considered idiomatic?).
Here is one more example of a delayed initialization based on another idiom, the pimpl (minimal, working example):
#include <memory>
#include <iostream>
struct I {
void doSomething(int i) { val = i; }
int getSomeData() { return val; }
int val;
};
class C {
static I& initialized(C &c) {
std::cout << "is initialized" << std::endl;
return *(c.impl);
}
static I& uninitialized(C &c) {
std::cout << "was uninitialized" << std::endl;
c.impl = std::make_unique<I>();
c.getter = &initialized;
return c.getter(c);
}
public:
C(): impl{nullptr}, getter{&uninitialized} {}
void doSomething(int i) { getter(*this).doSomething(i); }
int getSomeData() { return getter(*this).getSomeData(); }
private:
using Getter = I&(*)(C &);
std::unique_ptr<I> impl;
Getter getter;
};
int main() {
C c;
c.doSomething(42);
c.getSomeData();
}
In this case, the class is nothing more than a wrapper for a bunch of data and functions contained in another class.
By delaying the construction of the internal representation, you are actually delaying the initialization of the outer class.
Upvotes: 1
Reputation: 119382
In C++17 and later I expect the preferred idiom will be std::optional<T>
. In C++11 and C++14 it seems that std::unique_ptr<T>
is common though it has the obvious drawback of requiring a heap allocation.
Usage:
std::optional<T> t; // initially empty
// do some stuff
// now we're ready to create the T value
t.emplace(foo, bar); // constructs the T with foo, bar as args
Upvotes: 24