Reputation: 6814
I understand that BufferGeometry is computationally more efficient. I also understand that a merged geometry is efficient because it makes 1 render call. Also I believe a merged geometry is easier to create/implement (for novices like me).
What other major and minor differences are there?
Upvotes: 0
Views: 1078
Reputation: 2887
First of all, merging geometry and buffergeometry can be used together.
Buffergeometry is memory efficient way of describing a model. A merged (Buffer)Geometry on the other hand is a way to make several similar models to be drawn at the same time. This has the problem that moving 1 model inside the the merged geometry is more intensive. So this is normaaly used on static objects.
Upvotes: 1