AlvinfromDiaspar
AlvinfromDiaspar

Reputation: 6814

THREE.js - Differences between BufferGeometry vs merged geometry?

I understand that BufferGeometry is computationally more efficient. I also understand that a merged geometry is efficient because it makes 1 render call. Also I believe a merged geometry is easier to create/implement (for novices like me).

What other major and minor differences are there?

Upvotes: 0

Views: 1078

Answers (1)

Gero3
Gero3

Reputation: 2887

First of all, merging geometry and buffergeometry can be used together.

Buffergeometry is memory efficient way of describing a model. A merged (Buffer)Geometry on the other hand is a way to make several similar models to be drawn at the same time. This has the problem that moving 1 model inside the the merged geometry is more intensive. So this is normaaly used on static objects.

Upvotes: 1

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