Reputation: 10750
At work I've been using linux and the GCC compiler for C++11 and C++14. In some of the code at work, I've used a union to store both a reference and a pointer, as so: (Simplified to just the important parts)
struct MyStruct
{
//Stuff
union { double& x; double* x_ptr; };
MyStruct(double& value) : x(value) {}
//More stuff
};
I believe this code is clear, readable, unambiguous, and provides a convenient way to store references which can be shifted to something else. It provides easily understandable syntactic sugar without costing performance while improving readability. When I attempted to use code like this in visual studio 15, however, the code failed to compile due to "an illegal union member of type double&".
Note: At my work, pretty much all code is written for Linux and compiled with GCC, and for my specific project, C++11 is guaranteed and GCC is the only compiler that's going to be used.
Edit: Please don't tell me that putting a reference inside a union "has no meaning". When a reference is stored inside a struct, it takes up the same amount of space as a pointer. In addition, the following compiles with clang:
struct MyStruct
{
//This will compile
union
{
struct { double& x; };
double* x_ptr;
};
//This won't compile; WHY?
/*union
{
double& x;
double* x_ptr;
};*/
MyStruct(double& val) : x(val){}
void Repoint(double& new_value)
{
x_ptr = &new_value;
}
};
Why does it compile when the reference is wrapped in an anonymous struct, but not when it's just in the union?
Upvotes: 10
Views: 6655
Reputation: 239
If the standard allowed storing reference types in unions, it would be the only place in the language where, after initializing a reference, you could change the object it refers to:
union U {
int a;
int& b;
};
int main() {
int c = 0, f = 5;
U x = {.a = 5};
x.b = c; // Reference points to c
x.a = 10;
x.b = f; // Now reference points to f
}
This would break the existing invariants in the standard and compiler implementations.
Upvotes: 1
Reputation: 16344
In addition to @Brian:
You can make it compile by using e.g. std::reference_wrapper
instead of a plain reference:
#include <functional>
struct MyStruct
{
//Stuff
union { std::reference_wrapper<double> x; double* x_ptr; };
MyStruct(double& value) : x(value) {}
//More stuff
};
int main()
{
double value = 123;
MyStruct myStruct(value);
}
Upvotes: 13
Reputation: 119457
It is illegal for a union to contain a reference member. This is presumably because references are not objects and it's unspecified whether or not they occupy storage---so it makes little sense for a reference to share its storage with other variables.
A union can have member functions (including constructors and destructors), but not virtual (10.3) functions. A union shall not have base classes. A union shall not be used as a base class. If a union contains a non- static data member of reference type the program is ill-formed.
([class.union]/2)
Upvotes: 11