Reputation: 11595
When should I use a function within a function versus a separate private function?
I observed that a function that I wrote was fairly long:
let optionsFor piece (positions:Space list) =
let yDirection = match piece with
| Black _ -> -1
| Red _ -> 1
let sourceX , sourceY =
match piece with
| Black (checker , pos) -> pos
| Red (checker , pos) -> pos
let optionsForPiece =
(fun pos -> pos = ((sourceX - 1) , (sourceY + yDirection)) ||
pos = ((sourceX + 1) , (sourceY + yDirection)))
let availableSelection =
(fun space -> match space with
| Available pos -> Some pos
| Allocated _ -> None)
let availablePositions =
positions |> List.filter toAvailable
|> List.choose availableSelection
availablePositions |> List.filter optionsForPiece
Thus, I considered refactoring the function above into several small functions.
However, I am not sure if this is necessary in functional programming.
What is the current recommendation on inner functions versus extracting them out to private functions?
Appendix:
open NUnit.Framework
open FsUnit
(* Types *)
type Black = BlackKing | BlackSoldier
type Red = RedKing | RedSoldier
type Coordinate = int * int
type Piece =
| Black of Black * Coordinate
| Red of Red * Coordinate
type Space =
| Allocated of Piece
| Available of Coordinate
type Status =
| BlacksTurn | RedsTurn
| BlackWins | RedWins
(* Functions *)
let black coordinate = Allocated (Black (BlackSoldier , coordinate))
let red coordinate = Allocated (Red (RedSoldier , coordinate))
let startGame () =
[ red (0,0); red (2,0); red (4,0); red (6,0)
red (1,1); red (3,1); red (5,1); red (7,1)
red (0,2); red (2,2); red (4,2); red (6,2)
Available (1,3); Available (3,3); Available (5,3); Available (7,3)
Available (0,4); Available (2,4); Available (4,4); Available (6,4)
black (1,5); black (3,5); black (5,5); black (7,5)
black (0,6); black (2,6); black (4,6); black (6,6)
black (1,7); black (3,7); black (5,7); black (7,7) ] , BlacksTurn
let private toAvailable =
(fun space -> match space with
| Available pos -> true
| _ -> false)
let available (positions:Space list) = positions |> List.filter toAvailable
let optionsFor piece (positions:Space list) =
let yDirection = match piece with
| Black _ -> -1
| Red _ -> 1
let sourceX , sourceY =
match piece with
| Black (checker , pos) -> pos
| Red (checker , pos) -> pos
let optionsForPiece =
(fun pos -> pos = ((sourceX - 1) , (sourceY + yDirection)) ||
pos = ((sourceX + 1) , (sourceY + yDirection)))
let availableSelection =
(fun space -> match space with
| Available pos -> Some pos
| Allocated _ -> None)
let availablePositions =
positions |> List.filter toAvailable
|> List.choose availableSelection
availablePositions |> List.filter optionsForPiece
Upvotes: 0
Views: 81
Reputation: 36698
This is more opinion-based, but I'll offer my opinion.
My rule of thumb would be that if the "helper" function is tighly associated with the "main" function, I'd write it as a nested function. If they're not tightly associated, I'd write the helper function as a separate function -- and I might not even make it private, because you never know when it might come in handy for other code in a different module.
An example of a tightly associated inner function would be the kind of loop-with-accumulator function that you often end up writing in recursive functional programming. For example, here's some code I wrote for an F# programming exercise:
module BinarySearchTree
type Node<'T> =
{ left: Node<'T> option
value: 'T
right: Node<'T> option }
let singleton v = { left = None; value = v; right = None }
let rec insert v t =
if v <= t.value
then match t.left with
| None -> { t with left = singleton v |> Some }
| Some n -> { t with left = insert v n |> Some }
else match t.right with
| None -> { t with right = singleton v |> Some }
| Some n -> { t with right = insert v n |> Some }
let fromList l =
match l with
| [] -> failwith "Can't create a tree from an empty list"
| hd::tl ->
tl |> List.fold (fun t v -> insert v t) (singleton hd)
let toList t =
let rec loop acc = function
| None -> acc
| Some node ->
(loop [] node.left) @ (node.value :: (loop [] node.right))
loop [] (Some t)
Take a look at that last toList
function. It has an inner function that I called loop
, which would make no sense as a standalone function. It is so tightly associated to the toList
function that it just makes sense to keep it as an inner function, not accessible from outside toList
.
However, when I wrote the fromList
function, I did not define insert
inside it as an inner function. The insert
function is useful on its own, quite apart from the functionality of fromList
. So I wrote insert
as a separate function. Even though fromList
is the only function in my code that actually uses insert
, that might not necessarily be true in the future. I might write a fromArray
function, where I don't want to reuse fromList
for efficiency's sake. (I could write fromArray
as let fromArray a = a |> List.ofArray |> fromList
, but that creates an unnecessary list that I'm just going to throw away when I'm done; it makes more sense, efficiency-wise, to directly iterate over the array and call insert
as appropriate.)
So there's an example of when it's wise to use nested inner functions vs. separate functions in the same module. Now let's look at your code.
yDirection
- This is a variable, but could be turned into a function taking piece
as a parameter. As a function, it looks like it could be useful in many different functions. My judgment: separate.sourceX
and sourceY
- These are variables, not functions, but you could turn that match
into a function called source
that returns a tuple, and then call it in your optionsFor
function to set the values of sourceX
and sourceY
. In my opinion, that source
function makes most sense as a separate function.optionsForPiece
- This function looks tightly associated with the optionsFor
function, such that you probably wouldn't want to call it from elsewhere. My judgment: nested.availableSelection
- This could be quite useful in several situations, not just optionsFor
. My judgment: separate.availablePositions
- This is a variable, but could easily be turned into a function that takes positions
as a parameter and returns which ones are available. Again, that could be useful in several situations. My judgment: separate.So by splitting out all the functions that seem like they could be re-used, we've gotten your optionsFor
function down to the following:
// Functions yDirection, source, availableSelection,
// and availablePositions are all defined "outside"
let optionsFor piece (positions:Space list) =
let yDir = yDirection piece
let sourceX , sourceY = source piece
let optionsForPiece pos =
pos = ((sourceX - 1) , (sourceY + yDir)) ||
pos = ((sourceX + 1) , (sourceY + yDir))
positions |> availablePositions |> List.filter optionsForPiece
That's a lot more readable when you revisit the code later, plus you get the benefit of having more reusable functions (like availableSelections
) around for when you write the next bit of your code.
Upvotes: 4