Reputation: 837
I am trying to use ngRepeat
to load an image and play it's associated tone, then move the image from the center of the circle to a specific position on a circle, and proceed with the doing the same thing with the next image. I got the images to display and move one by one using ng-enter-stagger
, however the images have different positions so when I change it to to use a different class for each repetition, ng-enter-stagger
does not work.
How can I go about loading one image, moving it to the proper position, hiding the image, then proceeding with the next image?
I have created a plunkr but the animation does not work in it https://plnkr.co/edit/DddST6JsemsCKKf3mQ6N?p=preview. An example of what I want to do is the Learn the sounds part of this (http://www.absolutepitchstudy.com/animalgame/) click either Start Control or Start Animal Game
The data looks like this:
"ImageTones":[{"CPosition":"deg60","Image":{"ImageFileName":"Alligator.png","ImageId":1},"Tone":{"ToneFileName":"C3.mp4","ToneId":1}},
{"CPosition":"deg0","Image":{"ImageFileName":"Cow.png","ImageId":4},"Tone":{"ToneFileName":"B5.mp4","ToneId":2}},
{"CPosition":"deg270","Image":{"ImageFileName":"Bird.png","ImageId":3},"Tone":{"ToneFileName":"E3.mp4","ToneId":3}}]
Html page:
<div class="circle-container">
<div ng-repeat="it in model.imageTones" class="it.CPosition">
<img ng-src="../Content/Game/Animals/{{it.Image.ImageFileName}}"/>
<!--Audio tag goes here-->
</div>
</div>
My CSS (I may be able to fix this to not have as many classes, just am unsure how)
.circle-container {
position: relative;
width: 38em;
height: 38em;
padding: 2.8em;
/*2.8em = 2em*1.4 (2em = half the width of a link with img, 1.4 = sqrt(2))*/
border: dashed 1px;
border-radius: 80%;
margin: -5.25em auto 0;
}
.circle-container div {
display: block;
position: absolute;
top: 50%;
left: 50%;
width: 4em;
height: 4em;
margin: -2em;
}
.circle-container div.ng-enter {
transition: 5s linear all;
opacity: 0;
}
.circle-container div.ng-enter-stagger {
/* this will have a 100ms delay between each successive leave animation */
transition-delay: 5.0s;
/* As of 1.4.4, this must always be set: it signals ngAnimate
to not accidentally inherit a delay property from another CSS class */
transition-duration: 0s;
}
.circle-container div.ng-enter.ng-enter-active {
/* standard transition styles */
opacity:1;
}
.deg0.ng-enter-active {
transform: translate(19em);
}
.deg30.ng-enter-active {
transform: rotate(30deg) translate(19em) rotate(-30deg);
}
.deg60.ng-enter-active {
transform: rotate(60deg) translate(19em) rotate(-60deg);
}
.deg90.ng-enter-active {
transform: rotate(90deg) translate(19em) rotate(-90deg);
transition: transform 5s;
}
.deg120.ng-enter-active {
transform: rotate(120deg) translate(19em) rotate(-120deg);
}
.deg150.ng-enter-active {
transform: rotate(150deg) translate(19em) rotate(-150deg);
}
.deg180.ng-enter-active {
transform: rotate(180deg) translate(19em) rotate(-180deg);
}
.deg210.ng-enter-active {
transform: rotate(210deg) translate(19em) rotate(-210deg);
}
.deg240.ng-enter-active {
transform: rotate(240deg) translate(19em) rotate(-240deg);
}
.deg270.ng-enter-active {
transform: rotate(270deg) translate(19em) rotate(-270deg);
}
.deg300.ng-enter-active {
transform: rotate(300deg) translate(19em) rotate(-300deg);
}
.deg330.ng-enter-active {
transform: rotate(330deg) translate(19em) rotate(-330deg);
}
Upvotes: 0
Views: 384
Reputation: 2954
There's a couple of errors to look at 1st, To get a value of a class from an angular item, it's ng-class you should be looking for:
<div ng-repeat="it in model.imageTones" ng-class="it.CPosition" ng-if="!it.hidden" >
<img ng-src="http://www.absolutepitchstudy.com/animalgame/content/images/{{it.Image.ImageFileName}}" />
</div>
Then in you style sheet there seems to be something wrong with the CSS, so I removed a class that wasn't being used:
.deg60{
transform: rotate(60deg) translate(19em) rotate(-60deg);
}
Although to hide stuff you may want that back. The updated plunk with the work so far is at:
Now it's being rendered in the right place, you can use $timeout, ng-click or someother method to alter the class definition in your model. The position of the graphic should automatically update.
What method were you going to use?
Upvotes: 1