Reputation: 1953
Hello i have a problem with dependency injection in WPF application. Here is my code: App.xaml.cs:
IUnityContainer container = new UnityContainer();
container.RegisterType<ICarViewModel, CarViewModel>();
container.RegisterType<MainWindow>();
MainWindow mainWindow = container.Resolve<MainWindow>();
mainWindow.Show();
CarViewModel.cs:
public ObservableCollection<Car> Cars{ get; } = new ObservableCollection<Car>()
{
new Car() {Name = "Audi"},
new Car() {Name = "Peugeot"},
new Car() {Name = "Renault"},
};
CarView.cs:
public partial class CarView : UserControl, ICarView
{
public CarView()
{
InitializeComponent();
}
public CarView(CarViewModel carViewModel) : this()
{
DataContext = carViewModel;
}
}
CarView.xaml:
<ItemsControl ItemsSource = "{Binding Path = Cars}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<StackPanel Orientation = "Horizontal">
<TextBlock Text = "{Binding Path = Name, Mode = OneWay}"/>
</StackPanel>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</StackPanel>
MainWindow.xaml:
<view:CarView x:Name = "CarViewControl"></view:CarView>
Unity container still call only constructor without parameters from CarView. Thanks for advice
Upvotes: 0
Views: 967
Reputation: 231
You can register the type this way:
container.RegisterType(typeof(MainWindow), typeof(MainWindow), new InjectionConstructor(new InjectionParameter(typeof(CarViewModel), CarViewModelInstance)));
Or you can use [InjectionConstructor] attribute on MainWindow constructor:
[InjectionConstructor]
public CarView(CarViewModel carViewModel) : this()
Also, you can pass the [Dependency] attribute on constructor parameter, so Unity will try to resolve value for that parameter from its registered instances:
[InjectionConstructor]
public CarView([Dependency] CarViewModel carViewModel) : this()
The best approach for your example could maybe looks somehow like this:
container.RegisterType<ICarViewModel, CarViewModel>("Car");
....
[InjectionConstructor]
public CarView([Dependency("Car")] CarViewModel carViewModel) : this()
There is a lot of ways to do what you need to do.. More info: https://msdn.microsoft.com/en-us/library/dn178463(v=pandp.30).aspx
Some test code:
var container1 = new UnityContainer();
container1.RegisterType(typeof(IBar), typeof(Bar), "Bar");
container1.RegisterType<Foo>();
public interface IBar
{
}
public class Bar : IBar
{
}
public class Foo
{
public IBar Bar
{
get;
private set;
}
public Foo()
{
}
[InjectionConstructor]
public Foo([Dependency("Bar")] Bar bar)
{
Bar = bar;
}
}
Upvotes: 1