Reputation: 1163
I have a fairly trivial vertex shader:
#version 330 core
layout (location = 0) in vec2 position;
layout (location = 1) in vec2 uvCoord;
uniform mat4 view;
uniform mat4 projection;
out vec2 _uvCoord;
void main()
{
gl_Position = projection * view * vec4(position, 1.0);
_uvCoord = uvCoord;
}
Which is giving the error:
ERROR: 0:13: error(#174) Not enough data provided for construction constructor
ERROR: error(#273) 1 compilation errors. No code generated
I have tried googling for what causes this sort of error, without avail. Failing that, I have looked through the shader code carefully, but as far as I can see there are no problems with it.
What causes this sort of error, and how can I fix this shader?
Upvotes: 0
Views: 5506
Reputation: 473537
vec4(position, 1.0)
vec4
construction requires 4 values. position
, as a vec2
only provides 2 values, and the float at the end only provides one, so there's one not provided. Hence the error.
Upvotes: 9