Reputation: 97
I get these errors while compiling the default LibGdx code on my laptop. Somehow the exact same thing works on my PC.
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:321)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:142)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Used the gdx setup application, generated the project for desktop only. I've added a configuration so that I can run it. And during the compiling I get this error. I haven't changed anything in the default code. Why is this happening?
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new MyGdxGame(), config);
}
}
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, 0, 0);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
img.dispose();
}
}
The LwjglGraphics line in which the exception occurs is:
throw new GdxRuntimeException("OpenGL is not supported by the video driver: " + glVersion.getDebugVersionString(), ex3);
Upvotes: 3
Views: 945
Reputation: 1094
Put this code into desktop launcher class.
This will allow libgdx to run as software openGL mode.
System.setProperty("org.lwjgl.opengl.Display.allowSoftwareOpenGL", "true");
Your code should look like this
public class Main {
public static void main(String[] args) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
System.setProperty("org.lwjgl.opengl.Display.allowSoftwareOpenGL", "true");
config.title = "Mygame";
config.width = 1920;
config.height = 1080;
new LwjglApplication(new MyGame(), config);
}
}
Also update your graphic drivers.
Upvotes: 2