Reputation: 2640
I've been looking for a while how to play sound on the iphone, and I think it's something along the lines of:
[[NSSound soundNamed:@"cat.mp3"] play];
But the NSSound is on the AppKit ... any suggestions ? I know there is a really simple answer to this, but today my searches are not rendering any result ...
Upvotes: 4
Views: 4271
Reputation: 45101
the new AVFoundation class is the easiest way to play sound on the iPhone, though it is for firmware 2.2 only:
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
[audioPlayer play];
you just need this import in the class that uses it:
#import <AVFoundation/AVAudioPlayer.h>
Upvotes: 10
Reputation: 70983
Audio Toolbox system sounds are great for short async playback.
// Initialize
CFBundleRef mainBundle;
mainBundle = CFBundleGetMainBundle ();
// Init each sound
CFURLRef tapURL;
SystemSoundID tapSound;
tapURL = CFBundleCopyResourceURL(mainBundle, CFSTR("tap"), CFSTR("aif"), NULL);
AudioServicesCreateSystemSoundID(tapURL, &tapSound);
// Play the sound async
AudioServicesPlaySystemSound(tapSound);
I haven't gotten MP3s to work with AudioServicesPlaySystemSound
. But it plays AIF files perfectly.
Upvotes: 7