Reputation: 665
Hi everyone ( this is my first question, please don't be rude ). I'm a beginner in coding and I have ran into this error in Android Studio : "Gradle project sync failed", and the error is "Error:Cannot read packageName from /Users/sgrumo/Downloads/gvr-android-sdk-master/samples/sdk-treasurehunt/src/main/AndroidManifest.xml"
My manifest is the following :
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.vr.sdk.samples.treasurehunt"
android:versionCode="1"
android:versionName="1">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.NFC" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<!-- Make accelerometer and gyroscope hard requirements for good head tracking. -->
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true"/>
<uses-feature android:name="android.hardware.sensor.gyroscope" android:required="true"/>
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="22"/>
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<!-- VR feature tags. -->
<uses-feature android:name="android.software.vr.mode" android:required="false"/>
<uses-feature android:name="android.hardware.vr.high_performance" android:required="false"/>
<uses-feature android:name=""
<application
android:allowBackup="true"
android:supportsRtl="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name">
<activity
android:name="com.google.vr.sdk.samples.treasurehunt.TreasureHuntActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.google.intent.category.CARDBOARD" />
</intent-filter>
</activity>
</application>
</manifest>
build.gradle:
apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
minSdkVersion 13
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
splits {
abi {
enable true
reset()
include 'x86', 'armeabi-v7a'
universalApk true
}
}
}
dependencies {
compile project(':libraries-audio')
compile project(':libraries-base')
compile project(':libraries-common')
}
Upvotes: 6
Views: 23853
Reputation: 322
I have wrestled with this for weeks (on and off) while building a new build computer.
I have multiple android telemetry apps that share a common library.
Somehow in this process a build.gradle got moved into the base source directory.
So I deleted the build.gradle that was outside the project subdirectories and that fixed my problem.
Some how android studio was evaluating the build.gradle outside the actual project directories.
Upvotes: 0
Reputation: 5312
Try adding applicationId
in defaultConfig
(build.gradle
):
defaultConfig {
applicationId "com.google.vr.sdk.samples.treasurehunt"
minSdkVersion 13
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
Upvotes: 19