Reputation: 10447
I am using structs in my project in this way:
typedef struct
{
int str1_val1;
int str1_val2;
} struct1;
and
typedef struct
{
int str2_val1;
int str2_val2;
struct1* str2_val3;
} struct2;
Is it possible that I hack this definition in a way, that I would use only types with my code, like
struct2* a;
a = (struct2*) malloc(sizeof(struct2));
without using keyword struct
?
Upvotes: 1
Views: 567
Reputation: 50180
as a footnote. If you code in C++ then you don't need to do the typedef; a struct is a type automatically.
Upvotes: 0
Reputation: 76929
Just to share, I've seen this approach, and though I personally don't like it (I like everything named and tagged =P and I don't like using variable names in malloc), someone may.
typedef struct {
...
} *some_t;
int main() {
some_t var = (some_t) malloc(sizeof(*var));
}
Upvotes: 0
Reputation: 7155
Yes, as follows:
struct _struct1
{
...
};
typedef struct _struct1 struct1;
struct _struct2
{
...
};
typedef struct _struct2 struct2;
...
struct2 *a;
a = (struct2*)malloc(sizeof(struct2));
Upvotes: 2
Reputation:
Yes, you can use the typedef'ed symbol without needing the struct keyword. The compiler simply uses that name as an alias for the structure you defined earlier.
One note on your example, malloc returns a pointer to memory. Hence your statement should read
a = (struct2 *)malloc(sizeof(struct2));
Upvotes: 0