Reputation: 1533
I have a click button that I want to change events when the button is pressed. A minimal version of the existing code looks like this:
# Event that happens the first time
def first_event(self):
button.setText("Second Event")
button.clicked.connect(second_event)
# Event that happens the second time
def second_event(self):
button.setText("First Event")
button.clicked.connect(first_event)
button = QtGui.QPushButton("First Event")
button.clicked.connect(first_event)
Unfortunately, instead of changing the event that happens, it simply adds and event to the clicked signal, meaning that the following happens:
First button press - calls first_event
Second button press - calls first_event and second_event
Third button press - calls first_event twice and second_event
etc...
My desired behavior would be to have the button change functions when it is pressed, so that the resulting behavior would be:
First button press - calls first_event
Second button press - calls second_event
Third button press - calls first_event
etc...
Is there a way to make it so that it changes the click event instead of adding a new one? Is there a way to remove events after the fact?
Upvotes: 0
Views: 443
Reputation: 1533
I found a way to separate old events from signals using the disconnect()
method. Here is an edited version that accomplishes what I originally wanted to do:
# Event that happens the first time
def first_event(self):
button.setText("Second Event")
button.clicked.disconnect()
button.clicked.connect(second_event)
# Event that happens the second time
def second_event(self):
button.setText("First Event")
button.clicked.disconnect()
button.clicked.connect(first_event)
button = QtGui.QPushButton("First Event")
button.clicked.connect(first_event)
It's worth noting that instead of doing this, I eventually did what ekhumoro mentioned in the comments, and created a wrapper function with a flag to record the current state, and then call first_event()
or second_event()
based on the value of the flag.
Upvotes: 1