JavaRunner
JavaRunner

Reputation: 2545

Using Unity assets bought in AssetStore.Unity3D.com in Non-Unity projects

Does anybody know am I allowed to use Unity assets bought by me in AssetStore.Unity3D.com in Non-Unity projects? I mean to use it in Native-Java development, Native-iOS dev, using it with LibGDX Engine and other engines.

Upvotes: 0

Views: 807

Answers (1)

Cabrra
Cabrra

Reputation: 644

Unity Asset Store TOS (Terms of Service):

[..]

  1. END-USER'S RIGHTS AND OBLIGATIONS

2.1

END-USER may use the licensed Assets only for their intended purpose.

2.2

Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate Assets only as incorporated and embedded components of electronic games and interactive media and distribute such electronic game and interactive media. Except for game services software development kits (“Services SDKs”), END-USERS may modify Assets. END-USER may otherwise not reproduce, distribute, sublicense, rent, lease or lend the Assets. It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way (including, without, limitation by way of sublicense) the Assets in any other way than as integrated components of electronic games and interactive media. Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset (forum pooling).

[...]

Therefore I ASSUME that you should ask the owner/developer. Each license could be different so I recommend you to research each of them.

-----> UPDATE <------

So according to the TOS you can do whatever you want. The Asset Store is clearly separated from Unity Engine and Unity gets a cut from the purchase. However, They prefer you use them in Unity, but nowhere it the EULA is that mentioned at all.

Upvotes: 1

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