Reputation: 170723
I have two implementations of a method, one for value types and another for reference types:
public static Result<T> ImplRef(T arg) where T : class {...}
public static Result<T> ImplVal(T arg) where T : struct {...}
I want to write a method which calls the correct implementation like this
public static Result<T> Generic(T arg) {
if (typeOf(T).IsValueType)
return ImplVal(arg);
else
return ImplRef(arg);
}
Obviously, the above implementation doesn't compile. How can I do this with minimum of reflection?
Upvotes: 3
Views: 2438
Reputation:
Why not let the compiler choose?
public static Result<T> ToResult<T>(this T arg) where T: class
{ return new ImplRef(arg); }
public static Result<T> ToResult<T>(this T arg) where T: struct
{ return new ImplVal(arg)
to be used like:
"hi".ToResult();
3.ToResult();
Upvotes: -1
Reputation: 1062705
The idea with generics is usually to do the same logic with whichever inputs you are given, although obviously you need to be practical. Personally, I'd probably use two different methods, rather than brute-force them into the same method, but that would make it hard to call from a generic method just knowing about T
. There is no way of satisfying the : class
/ : struct
from static code, although the MakeGenericMethod
approach might work, but will be an order of magnitude slower.
// slow; use with caution
public static Result<T> Generic<T>(T arg) {
if (typeof(T).IsValueType)
return (Result<T>)typeof(Program).GetMethod("ImplVal")
.MakeGenericMethod(typeof(T))
.Invoke(null, new object[] {arg});
else
return (Result<T>)typeof(Program).GetMethod("ImplRef")
.MakeGenericMethod(typeof(T))
.Invoke(null, new object[] { arg });
}
(substitute typeof(Program)
with the type that hosts the methods)
The alternative (as Jon notes) is to cache the (typed) delegate to the method:
public static Result<T> Generic<T>(T arg) {
return Cache<T>.CachedDelegate(arg);
}
internal static class Cache<T>
{
public static readonly Func<T, Result<T>> CachedDelegate;
static Cache()
{
MethodInfo method;
if (typeof(T).IsValueType)
method = typeof(Program).GetMethod("ImplVal")
.MakeGenericMethod(typeof(T));
else
method = typeof(Program).GetMethod("ImplRef")
.MakeGenericMethod(typeof(T));
CachedDelegate = (Func<T, Result<T>>)Delegate.CreateDelegate(
typeof(Func<T, Result<T>>), method);
}
}
More work, but will be plenty quick. The static constructor (or you could use a property/null check) ensures we only do the hard work once.
Upvotes: 4
Reputation: 1500225
Do you actually use the constraints in ImplRef
and ImplVal
? If not (i.e. if it's just so you can behave differently) you could drop the constraints, make the methods private, and just call them appropriately from Generic
- or possibly have:
public static Result<T> ImplRef(T arg) where T : class
{
return ImplRefImpl(arg);
}
private static Result<T> ImplRefImpl(T arg)
{
// Real code
}
public static Result<T> ImplVal(T arg) where T : struct
{
return ImplValImpl(arg);
}
private static Result<T> ImplValImpl(T arg)
{
// Real code
}
You should consider what to do if T
is a nullable type, by the way - it doesn't actually satisfy either the class
or struct
constraints.
By the way, another way of testing for T being a value type (which may be more efficient - not sure) is:
if (default(T) == null)
Note that this will "pass" for a nullable type, unlike your test of IsValueType, so the behaviour isn't identical.
Upvotes: 2
Reputation: 14449
Is there a reason you can't go with the two separate implementations (that possibly both use a third common implementation)?
Using typeof
means you're doing RTTI which will make your app slower. Using the compiler (by using separate implementations for class and struct) will be much quicker, since all the decisions about types will be handled by the compiler during JIT compiling.
Upvotes: 0