Mary
Mary

Reputation: 11

3D is not rendering in WPF Application

I am trying to render 3D object using the below code. But when I run the application, nothing is displayed. It seems to be blank. Am I missing anything?

<Page x:Class="SampleWpfApplication.DemoPage3"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="DemoPage3" xmlns:my="clr-namespace:SampleWpfApplication">
<Grid>
    <Grid.RowDefinitions>
        <RowDefinition Height="126*" />
        <RowDefinition Height="126*" />
        <RowDefinition Height="66" />
    </Grid.RowDefinitions>
    <Viewport3D x:Name="theView3D">
        <Viewport3D.Camera>
            <PerspectiveCamera Position="6,6,6" LookDirection="-4,-4,-4"
UpDirection="0,1,0" />
        </Viewport3D.Camera>         
        <ModelVisual3D x:Name="theModel">
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <GeometryModel3D x:Name="theGeometry">
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D Positions="0,1,0 1,-1,1 -1,-1,1 1,-1,-1 -1,-1,-1"
        Normals="0,1,0 -1,0,1 1,0,1 -1,0,-1 1,0,-1"
        TriangleIndices="0,2,1 0,3,1 0,3,4 0,2,4" />
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial>
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="Red" Opacity="0.9"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>
                        <GeometryModel3D.BackMaterial>
                            <DiffuseMaterial>
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="Green" Opacity="0.9"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.BackMaterial>
                    </GeometryModel3D>
                </Model3DGroup>
            </ModelVisual3D.Content>
        </ModelVisual3D>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <DirectionalLight Direction="0,-5,-2" />
                    <DirectionalLight Direction="3,2,2" />
                    <GeometryModel3D x:Name="theGeometry2">
                        <GeometryModel3D.Transform>
                            <ScaleTransform3D ScaleX="2" ScaleY="2" ScaleZ="2"></ScaleTransform3D>
                        </GeometryModel3D.Transform>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D Positions="0,1,0 1,-1,1 -1,-1,1 1,-1,-1 -1,-1,-1"
        Normals="0,1,0 -1,0,1 1,0,1 -1,0,-1 1,0,-1"
        TriangleIndices="0,2,1 0,3,1 0,3,4 0,2,4" />
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial>
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="#7FB0C4DE" Opacity="0.9"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>
                        <GeometryModel3D.BackMaterial>
                            <DiffuseMaterial>
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="#7FB0C4DE" Opacity="0.9"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.BackMaterial>
                    </GeometryModel3D>
                </Model3DGroup>
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>       
</Grid>
</Page>

Upvotes: 1

Views: 1214

Answers (2)

Ratih Nurmalasari
Ratih Nurmalasari

Reputation: 618

I try to render your Viewport3D in WPF application and it's successfully rendered. It shows me a pyramid mesh.

From your code above, you get a blank screen because you are not defining your page height and width.

Here is my solution for your page (Please add your page height and width properties as follow) :

<Page x:Class="SampleWpfApplication.DemoPage3"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
    mc:Ignorable="d" 
    d:DesignHeight="300" d:DesignWidth="300"
    Title="DemoPage3" xmlns:my="clr-namespace:SampleWpfApplication">

Upvotes: 1

codekaizen
codekaizen

Reputation: 27419

It appears to render fine for me in Kaxaml.

Perhaps you should try a different machine or use Kaxaml to see if you get any result at all. At this point, it could be any number of things.

EDIT: I noticed that I didn't copy the Grid.RowDefinitions. When I add them, it clips the viewport. If you remove those, does it work?

Upvotes: 2

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