Reputation: 623
I have an Android application to display an image on another image, such that second image's white colour is transparent. To do this, I have used two ImageView
s, with the original image to be overlaid as bitmap1
and the image to be made transparent as bitmap2
. When I run this, I get some exceptions at the setPixel
method.
Here's my code:
Bitmap bitmap2 = null;
int width = imViewOverLay.getWidth();
int height = imViewOverLay.getHeight();
for(int x = 0; x < width; x++)
{
for(int y = 0; y < height; y++)
{
if(bitMap1.getPixel(x, y) == Color.WHITE)
{
bitmap2.setPixel(x, y, Color.TRANSPARENT);
}
else
{
bitmap2.setPixel(x, y, bitMap1.getPixel(x, y));
}
}
}
imViewOverLay
is the ImageView
of the overlay image. Any idea what might be going wrong in the above code?
Upvotes: 4
Views: 16422
Reputation: 1372
i think you need to make it mutable Loading a resource to a mutable bitmap
i did this
BitmapFactory.Options bitopt=new BitmapFactory.Options();
bitopt.inMutable=true;
mSnareBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.snare, bitopt);
also, i found i needed to set alpha to something less than 255 for it to render the image with transparent background.
mPaint.setAlpha(250);
canvas.drawBitmap(mSnareBitmap, 0, 30, mPaint);
by the way, using white as your transparent color isn't a great idea because you will get aliasing problems at the edges of your opaque objects. i use green because my overlay images don't have any green in (like a green screen in the movies) then i can remove the green inside the loop and set the alpha value based on the inverse of the green value.
private void loadBitmapAndSetAlpha(int evtype, int id) {
BitmapFactory.Options bitopt=new BitmapFactory.Options();
bitopt.inMutable=true;
mOverlayBitmap[evtype] = BitmapFactory.decodeResource(getResources(), id, bitopt);
Bitmap bm = mOverlayBitmap[evtype];
int width = bm.getWidth();
int height = bm.getHeight();
for(int x = 0; x < width; x++)
{
for(int y = 0; y < height; y++)
{
int argb = bm.getPixel(x, y);
int green = (argb&0x0000ff00)>>8;
if(green>0)
{
int a = green;
a = (~green)&0xff;
argb &= 0x000000ff; // save only blue
argb |= a; // put alpha back in
bm.setPixel(x, y, argb);
}
}
}
}
Upvotes: 2
Reputation: 137148
The most obvious error is that you're not creating bitmap2
- unless you've not posted all the code of course.
You declare it and set it to null
, but then don't do anything else until you try to call bitmap2.setPixel
.
Upvotes: 2