zedrian
zedrian

Reputation: 306

Vulkan - draw texture directly without vertices and shaders

Is it possible to draw texture (if it is with correct width, height and pixel format) directly to frame buffer without using vertices and shaders in Vulkan?

Upvotes: 18

Views: 5332

Answers (1)

ratchet freak
ratchet freak

Reputation: 48186

You can do a vkCmdCopyImage to copy from your vkImage to a swapchain's vkImage provided the vkSurface supports being a TRANSFER_DST as by the supportedUsageFlags field from the result of vkGetPhysicalDeviceSurfaceCapabilitiesKHR.

Otherwise you need to do a fullscreen render and grab the color data from the input image as a sampled texture or input attachment.

Upvotes: 13

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