Reputation: 11
I'm trying to save a file and after a while send it by email. When I am testing my app using my laptop the file is saved and send it, however when I am testing my app using my Android it doesn't work, and I can check that the file is saved properly.
I am saving and loading the file in this path:
private string getPath(){
//return Application.persistentDataPath + "/" + FILE_PATH;
#if UNITY_EDITOR
return Application.dataPath +"/"+FILE_PATH;
#elif UNITY_ANDROID
return Application.persistentDataPath+"/"+FILE_PATH;
#elif UNITY_IPHONE
return Application.persistentDataPath+"/"+FILE_PATH;
#else
return Application.dataPath +"/"+FILE_PATH;
#endif
}
And in player configuration of Android I have set:
And I'm send it:
System.Net.Mail.Attachment attachment = new System.Net.Mail.Attachment (getPath());
message.Attachments.Add (attachment);
Where is my error? Thanks for all.
Upvotes: 0
Views: 516
Reputation: 11
The problem it was in Net 2.0 Subnet. I have to choose Net 2.0
Thanks for all
Upvotes: 1