Reputation: 706
I am sure this has been asked a million times. But my search kept coming up with objective C solutions.
I am calling a UIViewController class from a different class. I would like it to update the screen. When the function is called from the ViewController, it works fine. But when it is called from another class, it crashes on:
tempImageView.image?.drawInRect(CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height))
Saying that the unwrapped optional returned nil. tempImageView is an outlet of an UIImageView in the UIViewController. I guess I am not clear on how outside class function calls really work. Does anyone know the solution for this?
EDIT:
class ViewController: UIViewController, NSURLSessionDelegate {
var lastPoint = CGPoint.zero
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false
var xArray = [CGFloat]()
var yArray = [CGFloat]()
var scale: CGFloat = 0.0
@IBOutlet weak var mainImageView: UIImageView!
@IBOutlet weak var tempImageView: UIImageView!
......
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {
// 1
UIGraphicsBeginImageContext(self.view.frame.size)
let context = UIGraphicsGetCurrentContext()
tempImageView.image?.drawInRect(CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height))
// 2
CGContextMoveToPoint(context, fromPoint.x, fromPoint.y)
CGContextAddLineToPoint(context, toPoint.x, toPoint.y)
// 3
CGContextSetLineCap(context, .Round)
CGContextSetLineWidth(context, brushWidth)
CGContextSetRGBStrokeColor(context, red, green, blue, 1.0)
CGContextSetBlendMode(context, .Normal)
// 4
CGContextStrokePath(context)
// 5
self.tempImageView.image = UIGraphicsGetImageFromCurrentImageContext()
self.tempImageView.alpha = opacity
UIGraphicsEndImageContext()
}
And the call from the other controller
func getChatMessage() {
socket.on("browser") { (dataArray, socketAck) -> Void in
for _ in dataArray {
ViewController().drawLineFrom(CGPoint(x: 0,y: 0), toPoint: CGPoint(x: 1,y: 1))
}
}
}
Upvotes: 0
Views: 42
Reputation: 7756
You're initializing a new ViewController
and trying to do something with it immediately. This won't work for a number of reasons that show you are probably a beginner. (welcome!) You either need to review how UIViewControllers work, (specifically the lifecycle), or review how objects work :)
Upvotes: 1