Reputation: 95
This is NOT being done during the world.step() method that I'm aware, and everything I found in the internet is about people doing it with collision.
I basically have it so if I press space a segment of a rope will get destroyed. Its sucesfully destroyed but the game propmptly crashes afterwards. This is what I get:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
AL lib: (EE) alc_cleanup: 1 device not closed
Assertion failed!
Program: C:\Program Files\Java\jdk1.8.0_65\bin\java.exe
File: ./Box2D/Dynamics/b2Island.h, Line 54
Expression: m_bodyCount < m_bodyCapacity
Code:
GamePlay screen http://pastebin.com/x1x62axh
Rope http://pastebin.com/SgtsMKKQ
Upvotes: 0
Views: 499
Reputation: 1094
I guess when you press space it destroying too fast and when there is no more rope this code causes error.
world.destroyBody(segments.get(segments.size()-1));
Check for segments.size()>0 when you destroying.
I also suggest
Gdx.input.isKeyJustPressed(int key)
instead of
Gdx.input.isKeyPressed(int key)
Upvotes: 1