Reputation: 75
for (byte i = 0; i < 20; i++) {maxDistance = 10 * Gdx.graphics.getDeltaTime();
if (Gdx.input.isTouched(i) && Gdx.input.getY()<= 400) {
player1TouchPosition.set(Gdx.input.getX(i), Gdx.input.getY(i), 0);
camera.unproject(player1TouchPosition);
}
player1Tmp.set(player1TouchPosition.x, player1TouchPosition.y).sub(player1Rectangle.x, player1Rectangle.y);
if (player1Tmp.len() <= maxDistance) {
player1Rectangle.x = player1TouchPosition.x;
player1Rectangle.y = player1TouchPosition.y;
} else {
player1Tmp.nor().scl(maxDistance);
player1Rectangle.x += player1Tmp.x;
player1Rectangle.y += player1Tmp.y;
}
if (Gdx.input.isTouched(i) && Gdx.input.getY() >= 401) {
player2TouchPosition.set(Gdx.input.getX(i), Gdx.input.getY(i), 0);
camera.unproject(player2TouchPosition);
}
player2Tmp.set(player2TouchPosition.x, player2TouchPosition.y).sub(player2Rectangle.x, player2Rectangle.y);
if (player2Tmp.len() <= maxDistance) {
player2Rectangle.x = player2TouchPosition.x;
player2Rectangle.y = player2TouchPosition.y;
} else {
player2Tmp.nor().scl(maxDistance);
player2Rectangle.x += player2Tmp.x;
player2Rectangle.y += player2Tmp.y;
}
}
Hello I'm using this code to move to touch position. But I need multi touch. It's not working. When I add player2, it doesn't work. I didn't understand how is multi touch. How can I fix it?
Upvotes: 1
Views: 148
Reputation: 164
Why do you not use InputProcessor? One example of one method from the interface
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if(pointer =< 2){
touches.get(pointer).touchX = screenX;
touches.get(pointer).touchY = screenY;
touches.get(pointer).touched = true;
}
return true;
}
In the above example you can use maximum 2 touches. Actually 1 pointer is 1 touch.
screenX
and screenY
are the touch position. Be aware you have to scale this position compared to your orthographic camera. A pointer is the pointer for the event.
If you create the InputProcessor
you can launch it with
Gdx.input.setInputProcessor(/*Your class*/);
EDIT:
Example from the comments:
for (Button button : /*ArrayList*/{
if (positionX >= button1.getX() && positionX <= button1.getX() + button1.getWidth() &&
positionY >= button1.getY() && positionY <= button1.getY() + button1.getHeight()){
//Update the position from the specific button
}
You use this code inside the method from the interface touchDragged()
.
Upvotes: 1