Reputation: 42957
I am absolutly new in Android development and I am developing my first education app related to a beginner course on Udacity.
The application idea is pretty simple: it is a cousine recipes application in which the use swap from a recepy to another swapping slides right or left in the main activity.
So this is my GitHub repository related to this application: https://github.com/AndreaNobili/PastaFromRome
To swap from a recepy to another I used the fragment, so basically I have an activity_man.xml file that only contains the header and a viewpager for the fragment:
<android.support.v4.view.ViewPager xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/pager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
Then I have the fragment_screen_slide_page.xml that represent a slide related to a single recipe, something like this:
<!-- Dummy content. -->
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="0dp">
<ImageView
android:id="@+id/imageView1"
android:layout_width="fill_parent"
android:scaleType="fitXY"
android:layout_height="250dp" />
<!--
android:src="@drawable/carbonara"/>
android:background="@drawable/carbonara" />
-->
<TextView android:id="@android:id/text1"
style="@style/pastaTitleTextStyle" />
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<LinearLayout
android:layout_width="0px"
android:layout_weight="1"
android:layout_height="wrap_content"
android:orientation="vertical">
<TextView
style="@style/HeaderTextStyle"
android:text="Difficoltà:" />
<ImageView
android:id="@+id/difficultyContainer"
android:layout_width="fill_parent"
android:scaleType="fitXY"
android:layout_height="55dp" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
This view is a fragmetn that, when is showed, contain the current recipe.
It contains a first ImageView having id imageView1 that show an image related to the current recipe, it works fine.
Then it contains a second ImageView having id difficultyContainer that is an difficulty ranking image created at runtime from the application. Here is where I am going crazy !!!
This is the ScreenSlidePageFragment class (that extends Fragment) that handle the logic of the fragment:
/**
* A fragment representing a single step in a wizard. The fragment shows a dummy title indicating
* the page number, along with some dummy text.
*
*/
public class ScreenSlidePageFragment extends Fragment {
private static final String TAG = "ScreenSlidePageFragment";
/**
* The argument key for the page number this fragment represents.
*/
public static final String ARG_PAGE = "page";
/**
* The fragment's page number, which is set to the argument value for {@link #ARG_PAGE}.
*/
private int mPageNumber;
private static Context context;
/**
* Factory method for this fragment class. Constructs a new fragment for the given page number.
*/
public static ScreenSlidePageFragment create(int pageNumber, Context baseContext) {
ScreenSlidePageFragment fragment = new ScreenSlidePageFragment();
Bundle args = new Bundle();
args.putInt(ARG_PAGE, pageNumber);
fragment.setArguments(args);
context = baseContext;
return fragment;
}
public ScreenSlidePageFragment() {
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mPageNumber = getArguments().getInt(ARG_PAGE);
}
/**
* Method that will be called when the "pasta slider" is slided right or left
* @param inflater
* @param container
* @param savedInstanceState
* @return
*/
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
System.out.println("PAGE NUMBER: "+ mPageNumber);
// Obtain the colosseum_icon.png from the rsources as a Drawable:
//Drawable drawable = getResources().getDrawable(R.drawable.colosseum_icon);
ViewGroup rootView = (ViewGroup) inflater.inflate(R.layout.fragment_screen_slide_page, container, false);
ImageView imgSlideView = (ImageView) rootView.findViewById(R.id.imageView1);
/* Retrieve the ImageView having id="difficultyContainer" (where to put the diifficulty
image created):
*/
//ImageView difficultyContainerImageView = (ImageView) rootView.findViewById(R.id.difficultyContainer);
// Load the 2 images for the creation of the "difficulty graphic":
Bitmap chefHatWhite = BitmapFactory.decodeResource(getResources(), R.drawable.chef_hat_white);
Bitmap chefHatOk = BitmapFactory.decodeResource(getResources(), R.drawable.chef_hat_ok);
// Where the previus image will be drawn:
//Canvas canvas = new Canvas();
Canvas difficultyCanvas = creaImgDifficulty();
//switch (mPageNumber + 1) {
switch (mPageNumber) {
case 0:
imgSlideView.setImageResource(R.drawable.carbonara);
((TextView) rootView.findViewById(android.R.id.text1)).setText(getString(R.string.carbonara));
ImageView difficultyContainerImageView1 = (ImageView) rootView.findViewById(R.id.difficultyContainer);
difficultyContainerImageView1.setImageDrawable(new BitmapDrawable(getResources(), ImgUtility.createRankingImg(context, 3)));
break;
case 1:
imgSlideView.setImageResource(R.drawable.amatriciana);
((TextView) rootView.findViewById(android.R.id.text1)).setText(getString(R.string.amatriciana));
break;
case 2:
imgSlideView.setImageResource(R.drawable.gricia_m);
((TextView) rootView.findViewById(android.R.id.text1)).setText(getString(R.string.gricia));
break;
case 3:
imgSlideView.setImageResource(R.drawable.cacio_e_pepe);
((TextView) rootView.findViewById(android.R.id.text1)).setText(getString(R.string.cacio_e_pepe));
break;
case 4:
imgSlideView.setImageResource(R.drawable.ajo_ojo_e_peperoncino);
((TextView) rootView.findViewById(android.R.id.text1)).setText(getString(R.string.ajo_ojo_peperoncino));
break;
}
return rootView;
}
private void createImg(ImageView imgview) {
Canvas canvas;
Bitmap star = BitmapFactory.decodeResource(getResources(), R.drawable.star);
Bitmap output = Bitmap.createBitmap(32, 32, Bitmap.Config.ARGB_8888);
canvas = new Canvas(output);
canvas.drawBitmap(star, star.getWidth() + 2, 0, null);
imgview.setImageDrawable(new BitmapDrawable(getResources(), output));
}
private Canvas creaImgDifficulty() {
Canvas canvas;
Bitmap chefHatOk = BitmapFactory.decodeResource(getResources(), R.drawable.chef_hat_ok);
Bitmap output = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
canvas = new Canvas(output);
int space = 10; // the space between images
for(int i = 0; i < 3; i++) {
canvas.drawBitmap(chefHatOk, i * (chefHatOk.getWidth() + space), 0, null);
}
return canvas;
}
/**
* Returns the page number represented by this fragment object.
*/
public int getPageNumber() {
return mPageNumber;
}
}
So basically into the onCreateView() method (that I think is performed when the current fragment is loaded) I have the mPageNumber variable that specify the loaded fragment related to a specific recipe and there is a switch case used to load the specific information of this recipe into this fragment, for example:
case 0: it is the first recipe named carbonara so it put the carbonara.png image (R.drawable.carbonara) into the previous ImageView havving id=imageView1 defined into the fragment_screen_slide_page.xml file.
It works fine.
The problem occur when in the previous code I do:
ImageView difficultyContainerImageView1 = (ImageView) rootView.findViewById(R.id.difficultyContainer);
difficultyContainerImageView1.setImageDrawable(new BitmapDrawable(getResources(), ImgUtility.createRankingImg(context, 3)));
As you can see in the code, the difficultyContainerImageView1 identify the ImageView having id=difficultyContainer in my fragment. Here I set an Image created by the ImgUtility.createRankingImg() method.
public class ImgUtility {
/**
* Method that create the images related to the difficulty of a recepy
* @param context
* @param difficulty that represent the number of chef_hat_ok into the final image
* @return a Bitmap representing the difficult of a recepy
*/
public static Bitmap createRankingImg(Context context, int difficulty) {
// Create a Bitmap image starting from the star.png into the "/res/drawable/" directory:
Bitmap myBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.chef_hat_ok);
// Create a new image bitmap having width to hold 5 star.png image:
Bitmap tempBitmap = Bitmap.createBitmap(myBitmap.getWidth() * 5, myBitmap.getHeight(), Bitmap.Config.RGB_565);
Canvas tempCanvas = new Canvas(tempBitmap);
// Draw the image bitmap into the cavas:
tempCanvas.drawBitmap(myBitmap, 0, 0, null);
tempCanvas.drawBitmap(myBitmap, myBitmap.getWidth(), 0, null);
tempCanvas.drawBitmap(myBitmap, myBitmap.getWidth() * 2, 0, null);
tempCanvas.drawBitmap(myBitmap, myBitmap.getWidth() * 3, 0, null);
tempCanvas.drawBitmap(myBitmap, myBitmap.getWidth() * 4, 0, null);
return tempBitmap;
}
}
This method should be ok because it seems to me that return a Bitmap but this image is not shown into the fragment ImageView having id=difficultyContainer
Into the logcat I can see the following error log but I don't know if are related to my problem or not:
08-21 19:38:12.315 4239-4925/com.example.android.pastafromrome W/OpenGLRenderer: Bitmap too large to be uploaded into a texture (8730x1836, max=4096x4096)
08-21 19:38:12.335 4239-4925/com.example.android.pastafromrome W/OpenGLRenderer: Bitmap too large to be uploaded into a texture (8730x1836, max=4096x4096)
08-21 19:38:12.335 4239-4925/com.example.android.pastafromrome W/OpenGLRenderer: Bitmap too large to be uploaded into a texture (8730x1836, max=4096x4096)
Why? What I missing? How can I fix this issue? I will very glad to you if you see my GitHub repository and help me to fix it.
Upvotes: 1
Views: 57
Reputation: 9008
The problem is that Android will automaticly resize chef_hat_ok to 1746px width (I guess it depends on device). It seems alright, but you do 5 of them and 5 x 1746px is 8370 and texture can't hold that.
Solution: disable scaling or put resources that depends on density (didn't checked that option).
Disabling scaling.
ImgUtility.java
BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = false;
Bitmap myBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.chef_hat_ok, options);
Edit: you will need to set density to canvas tempCanvas.setDensity(myBitmap.getDensity());
Edit2: I would also suggest to make some changes to difficulty container
<ImageView
android:id="@+id/difficultyContainer"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:scaleType="centerInside"
android:adjustViewBounds="true" />
Upvotes: 1