Chris Glasier
Chris Glasier

Reputation: 811

Bounding boxes always show height as abs(min.y) + max.y

With particular reference to Three.BoundingBoxHelper is this correct? I want to use the numbers to clone and array a collection of objects a number of times in a specified direction. Perhaps there is a better way?

Upvotes: 0

Views: 107

Answers (2)

Wilt
Wilt

Reputation: 44336

If you don't want y but z to point up you could consider changing the default up for your three.js project by setting THREE.Object3D.DefaultUp to 0,0,1:

THREE.Object3D.DefaultUp.set( 0, 0, 1 );

Upvotes: 1

juagicre
juagicre

Reputation: 1074

A bounding box gives you a couple of Vector3 where you know the minimums and maximums where your object would fit in.

So, yes, the height or Y distance for your object would be:

abs(min.y)+max.y

Upvotes: 1

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