Reputation:
I am working on a unity2d game in which I have been asked to put admob bannerview. I read the tutorial and everything put in place. Now the difficult part is, I want to change the existing bannerview position from top to bottom when I navigate from Home page to GamePlay screen without destroying and recreating ta new bannerview object.
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxxxxxxxxxxxx";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
BannerView bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Top);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the banner with the request.
bannerView.LoadAd(request);
I can shift bannerview position by calling bannerView.Hide() and Destroy() and creating a brand new bannerView. Doing so, creating unnecessary lag in loading new Request.
bannerView.Hide ();
bannerView.Destroy();
I want to eliminate this delay by shifting existing bannerview position,
But I couldn't find any method in bannerview class to shift x/y position.
Upvotes: 1
Views: 1598
Reputation: 1030
You have to destroy and create a new bannerview instance by setting AdPosition.Bottom or AdPosition.Top. As of now, there is no method available in BannerView class to shift position.
bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom);
Upvotes: 1