Reputation: 6187
Trying to use Google Speech API in C# returns 403.
In Google Cloud Platform I generated a key and still getting the 403 error.
Used this code:
class Program
{
static void Main(string[] args)
{
try
{
FileStream fileStream = File.OpenRead("good-morning-google.flac");
MemoryStream memoryStream = new MemoryStream();
memoryStream.SetLength(fileStream.Length);
fileStream.Read(memoryStream.GetBuffer(), 0, (int)fileStream.Length);
byte[] BA_AudioFile = memoryStream.GetBuffer();
HttpWebRequest _HWR_SpeechToText = null;
_HWR_SpeechToText =
(HttpWebRequest)HttpWebRequest.Create(
"https://www.google.com/speech-api/v2/recognize?output=json&lang=en-us&key=YOUR_API_KEY_HERE");
_HWR_SpeechToText.Credentials = CredentialCache.DefaultCredentials;
_HWR_SpeechToText.Method = "POST";
_HWR_SpeechToText.ContentType = "audio/x-flac; rate=44100";
_HWR_SpeechToText.ContentLength = BA_AudioFile.Length;
Stream stream = _HWR_SpeechToText.GetRequestStream();
stream.Write(BA_AudioFile, 0, BA_AudioFile.Length);
stream.Close();
HttpWebResponse HWR_Response = (HttpWebResponse)_HWR_SpeechToText.GetResponse();
if (HWR_Response.StatusCode == HttpStatusCode.OK)
{
StreamReader SR_Response = new StreamReader(HWR_Response.GetResponseStream());
Console.WriteLine(SR_Response.ReadToEnd());
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
Console.ReadLine();
}
}
It's probably some invalid key issue,tried generating server key and browser key, same result, 403 (forbidden)
please help.
Upvotes: 0
Views: 2096
Reputation: 2213
Was getting the same 403 error and below is what helped me to fix
Step 1 - Used quick start speech API documentation - https://cloud.google.com/speech/docs/getting-started and found billing was disabled. Below is the detailed error message that I have received as curl output i.e. 3rd step in the document
{
"error": {
"code": 403,
"message": "Project xxxxx (#xxxxxx) has billing disabled. Please enable it.",
"status": "PERMISSION_DENIED",
"details": [
{
"@type": "type.googleapis.com/google.rpc.Help",
"links": [
{
"description": "Google developer console API key",
"url": "https://console.developers.google.com/project/1026744225026/apiui/credential"
}
]
}
]
}
}
Enabled billing for the project.
Step 2 - Make sure you are a member of [email protected] i.e. step 1 as per http://www.chromium.org/developers/how-tos/api-keys (Also refer https://github.com/gillesdemey/google-speech-v2/issues/8)
Once you are member Go to your Project - > click Enable API -> Search for speech API it will have 2 results - > Enable 'Speech API Private API' (before subscribing to group you would only see 'Google Cloud Speech API' now you can see 'Speech API Private API')
Hope this helps
Upvotes: 0
Reputation: 1
I haven't tried using the http API but here's my working code using the Google Speech API Library (Google.Apis.CloudSpeechAPI.v1beta1):
void Main()
{
//create the service and auth
CloudSpeechAPIService service = new CloudSpeechAPIService(new BaseClientService.Initializer
{
ApplicationName = "Speech API Test",
ApiKey = "your API key..."
});
//configure the audio file properties
RecognitionConfig sConfig = new RecognitionConfig();
sConfig.Encoding = "FLAC";
sConfig.SampleRate = 16000;
sConfig.LanguageCode = "en-AU";
//make the request and output the transcribed text to console
SyncRecognizeResponse response = getResponse(service, sConfig, "audio file.flac");
string resultText = response.Results.ElementAt(0).Alternatives.ElementAt(0).Transcript;
Console.WriteLine(resultText);
}
public SyncRecognizeResponse getResponse(CloudSpeechAPIService sService, RecognitionConfig sConfig, string fileName)
{
//read the audio file into a base 64 string and add to API object
RecognitionAudio sAudio = new RecognitionAudio();
byte[] audioBytes = getAudioStreamBytes(fileName);
sAudio.Content = Convert.ToBase64String(audioBytes);
//create the request with the config and audio files
SyncRecognizeRequest sRequest = new SyncRecognizeRequest();
sRequest.Config = sConfig;
sRequest.Audio = sAudio;
//execute the request
SyncRecognizeResponse response = sService.Speech.Syncrecognize(sRequest).Execute();
return response;
}
public byte[] getAudioStreamBytes(string fileName)
{
FileStream fileStream = File.OpenRead(fileName);
MemoryStream memoryStream = new MemoryStream();
memoryStream.SetLength(fileStream.Length);
fileStream.Read(memoryStream.GetBuffer(), 0, (int)fileStream.Length);
byte[] BA_AudioFile = memoryStream.GetBuffer();
return BA_AudioFile;
}
Upvotes: 0