Reputation: 33
I'm trying to get started with Kudan in Unity using Kudan package v.1.2.2 on Mac OS. I have spent quite long time trying just to test detecting my own marker but I always fail. Here are the steps I did:
In Kudan ARTool kit, I created a new project and imported a simple marker (.png file): simple marker
Recorded the marker dimensions, which were 300x300.
Appreciate if anyone can help me on what I missed, or what I wrong steps I did.
** Please note that the application runs perfectly without my custom marker.
Upvotes: 2
Views: 691
Reputation: 1
Maybe you have markerless tracking by default and don't marker tracking. And you put good expected id in marker transform driver script of your gameObject that you want to watch?
Upvotes: 0
Reputation: 1232
Your steps sound correct, the issue that I think is causing you this issue is the marker that you have chosen. It has sharp contrasts which is great but rather lacks interesting feature points to make it a good reliable marker.
I would recommend having a look at Kudan's article about what makes a good marker. After you have chosen something that fits the criteria better, you should find that your sample should work.
Upvotes: 2