Reputation: 2217
I'm trying to create two rectangle shaped path using core graphics. When I trying to fill the path using color the overlapped are not filling the color.
The code used is
- (void)drawRect:(CGRect)rect {
CGPoint topLeft = CGPointMake(121, 116);
CGPoint topRight = CGPointMake(221, 216);
CGPoint middleLeft = CGPointMake(121, 180);
CGPoint middleRight = CGPointMake(221, 280);
CGPoint bottomLeft = CGPointMake(250, 56);
CGPoint bottomRight = CGPointMake(350, 156);
CGMutablePathRef subpath1 = CGPathCreateMutable();
CGPathMoveToPoint(subpath1, NULL, topLeft.x, topLeft.y);
CGPathAddLineToPoint(subpath1, NULL, topRight.x, topRight.y);
CGPathAddLineToPoint(subpath1, NULL, middleRight.x, middleRight.y);
CGPathAddLineToPoint(subpath1, NULL, middleLeft.x, middleLeft.y);
CGPathAddLineToPoint(subpath1, NULL, topLeft.x, topLeft.y);
CGPathCloseSubpath(subpath1);
CGMutablePathRef subpath2 = CGPathCreateMutable();
CGPathMoveToPoint(subpath2, NULL, middleLeft.x, middleLeft.y);
CGPathAddLineToPoint(subpath2, NULL, middleRight.x, middleRight.y);
CGPathAddLineToPoint(subpath2, NULL, bottomRight.x, bottomRight.y);
CGPathAddLineToPoint(subpath2, NULL, bottomLeft.x, bottomLeft.y);
CGPathAddLineToPoint(subpath2, NULL, middleLeft.x, middleLeft.y);
CGPathCloseSubpath(subpath2);
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddPath(path, NULL, subpath1);
CGPathAddPath(path, NULL, subpath2);
CGPathCloseSubpath(path);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.19 green:0.42 blue:0.09 alpha:1.0].CGColor);
CGContextSetStrokeColorWithColor(context, [UIColor colorWithRed:0.19 green:0.42 blue:0.09 alpha:1.0].CGColor);
CGContextSetBlendMode(context, kCGBlendModeMultiply);
CGContextSetAlpha(context, 1.0);
CGContextAddPath(context, path);
CGContextDrawPath(context, kCGPathFillStroke);
}
The output is
I want the color green to be filled all the closed area. Can any help me how to resolve this issue?
Upvotes: 0
Views: 62
Reputation: 15331
You are only fill/stroking the entire path, which because of fill rules is causing there to empty space within your path. Instead you should draw the background path fill/stroke it. Then draw the foreground path fill/stroke that. For example:
CGContextAddPath(context, subpath1);
CGContextDrawPath(context, kCGPathFillStroke);
CGContextAddPath(context, subpath2);
CGContextDrawPath(context, kCGPathFillStroke);
You might also consider using UIBezierPath
as it is nicer to use in my opinion.
Upvotes: 1