Reputation: 16891
I would like to keep a custom configuration file for my app and JSON seems like an appropriate format*.
I know that there are JSON libraries for .NET, but I couldn't find a good comparative review of them. Also, my app needs to run on mono, so it's even harder to find out which library to use.
Here's what I've found:
I remember reading that there is a built-in way to (de)serialize JSON as well, but I don't recall what it is.
What library would be easiest to use in mono on linux? Speed isn't critical, as the data will be small.
*Since the app runs on a headless linux box, I need to use the command line and would like to keep typing down to a minimum, so I ruled out XML. Also, I couldn't find any library to work with INF files, I'm not familiar with standard linux config file formats, and JSON is powerful.
Upvotes: 10
Views: 10905
Reputation: 35679
The DataContractJsonSerializer can handle JSON serialization but it's not as powerful as some of the libraries for example it has no Parse method.
This might be a way to do it without libraries as I beleive Mono has implemented this class.
To get more readable JSON markup your class with attributes:
[DataContract]
public class SomeJsonyThing
{
[DataMember(Name="my_element")]
public string MyElement { get; set; }
[DataMember(Name="my_nested_thing")]
public object MyNestedThing { get; set;}
}
Upvotes: 4
Reputation: 16891
Below is my implementation using the DataContractJsonSerializer
. It works in mono 2.8 on windows and ubuntu 9.04 (with mono 2.8 built from source). (And, of course, it works in .NET!) I've implemented some suggestions from Best Practices: Data Contract Versioning
. The file is stored in the same folder as the exe (not sure if I did that in the best manner, but it works in win and linux).
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using NLog;
[DataContract]
public class UserSettings : IExtensibleDataObject
{
ExtensionDataObject IExtensibleDataObject.ExtensionData { get; set; }
[DataMember]
public int TestIntProp { get; set; }
private string _testStringField;
}
public static class SettingsManager
{
private static Logger _logger = LogManager.GetLogger("SettingsManager");
private static UserSettings _settings;
private static readonly string _path =
Path.Combine(
Path.GetDirectoryName(
System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName),
"settings.json");
public static UserSettings Settings
{
get
{
return _settings;
}
}
public static void Load()
{
if (string.IsNullOrEmpty(_path))
{
_logger.Trace("empty or null path");
_settings = new UserSettings();
}
else
{
try
{
using (var stream = File.OpenRead(_path))
{
_logger.Trace("opened file");
_settings = SerializationExtensions.LoadJson<UserSettings>(stream);
_logger.Trace("deserialized file ok");
}
}
catch (Exception e)
{
_logger.TraceException("exception", e);
if (e is InvalidCastException
|| e is FileNotFoundException
|| e is SerializationException
)
{
_settings = new UserSettings();
}
else
{
throw;
}
}
}
}
public static void Save()
{
if (File.Exists(_path))
{
string destFileName = _path + ".bak";
if (File.Exists(destFileName))
{
File.Delete(destFileName);
}
File.Move(_path, destFileName);
}
using (var stream = File.Open(_path, FileMode.Create))
{
Settings.WriteJson(stream);
}
}
}
public static class SerializationExtensions
{
public static T LoadJson<T>(Stream stream) where T : class
{
var serializer = new DataContractJsonSerializer(typeof(T));
object readObject = serializer.ReadObject(stream);
return (T)readObject;
}
public static void WriteJson<T>(this T value, Stream stream) where T : class
{
var serializer = new DataContractJsonSerializer(typeof(T));
serializer.WriteObject(stream, value);
}
}
Upvotes: 2