Reputation: 187
I think it better to give an example on why I would want to do this. Say I had a game. There are some objects that are enemeys these enemeys have a class that is running (health, weapons, ect) If a player kills a enemy I want to unload that enemeys data from the game (removing the enemys instance of the class) How would I go about doing this?
EDIT:
Ok using del dose not help. Here is a basic example Imagination obj1 is a enemy and after i=10 imagination that the enemy dies. I have the code to delete the obj however the function Update() that is in obj1 is still being called as the shell still prints "AAAAAAAAAAAA" even though the shell prints d as True
import threading
import time
import sched
#import Queue
#setting up some OneInstance Var's
starttime=time.time()
condition = threading.Condition()
lock = threading.Lock()
#This is the tick method for calling the update threads in the child classes (set at 20 Ticks/s)
#The tick is run in its own thread so it can not be interrupted
#The tick method is part of the Base module but not part of the base class As there needs to be ONLEY ONE INSTANCE of it
def Tick(cond):
while True:
with cond:
cond.notifyAll() #This clears the block on the threads evey 20th of a second
time.sleep(0.05 - ((time.time() - starttime) % 0.05)) #This is the 20th of a second part
tickThread=threading.Thread(name = 'ThreadTick', target=Tick, args=(condition,)) #This setsup the Tick in its own thread
tickThread.start()#This runs said thread
#BaseClass is the class All other classes inhearit from
class BaseClass(object):
def __init__(self, name):
global condition
global lock
self.name = name
t=threading.Thread(name = 'Thread'+self.name, target=self.UpdateHandler, args=(condition,lock,))
t.start()
def BaseClassType(self):
"""Returns a string of the childs type"""
pass
def UpdateHandler(self, cond, lock):
#this part handles when to call the update.
#it is allso needed so that it can be run in a thread.
while True:
self.lock = lock #this is just passed down evey tick so that threads can lock them selfs when writing to the shell
self.Update() #Calls the update on all child classes
with cond:
cond.wait()#This makes all the threads waite(besides the tick thread) when they are done for the next tick.
def Update(self):
#This is a place holder.
#It stops classes that don't have a Update function crashing when called
pass
def Unload(self):
#this method will terminate the thread.... Don't know if this is even possible in python yet
#and then remove any active instances of itself befor removing the class instance
pass
#This class is made so that I did not have to rewrite self.lock.blablabla eatch time i wanted to print to the shell
def Print (self, message):
self.lock.acquire()
print(message)
self.lock.release()
#---------------------------------------------------------------------------------
class ChildClassA(BaseClass):
def __init__(self, name):
super(ChildClassA, self).__init__(name)
def BaseClassType(self):
return 'ChildClassA'
def Update(self):
self.Print('AAAAAAAAAAAAAAAAAAAAAAA')
#----------------------------------------------------------------------------------
class ChildClassB(BaseClass):
def __init__(self, name):
super(ChildClassB, self).__init__(name)
def Update(self):
#print(self.name, "This is a completley different action")
self.Print('BBBBBBBBBBBBBBBBBBB')
self.Hi()
def Hi(self):
self.Print("Hi")
#----------------------------------------------------------------------------------
#works now just like in unity
class ChildClassC(BaseClass): #the new class
def __init__(self, name): #this is the equivalent of start()
super(ChildClassC, self).__init__(name) #this is the onley extra bit but its just to pass some name data through the classes
def Update(self): #this is litaley the same as update() except it has self in the parameters
self.Print("CCCCCCCCCCCCCCCCCCCCCCCCCC")
#--------------------------------------------------------------------------------
obj1 = ChildClassA('Obj1')
obj2 = ChildClassB('Obj2')
obj3 = ChildClassC('Obj3')
i=0
d=False
while True:
if i >=10:
if d==False:
del obj1
d = True
i=i+1
print("D: ", d)
print("I: ", i)
Upvotes: 0
Views: 1480
Reputation: 1880
It's not clear what you are asking. But I am guessing it is one of the following:
Upvotes: 1