Reputation: 2197
I'm considering three approaches for returning references to internal Dictionary instances (C#) in regards to code safety and impact on the code readability/visually for a project I'm working on.
I've narrowed it down to the following three approaches, but am open to better suggestions. Currently I prefer #3 as the best balance of safety without extra boiler plate.
1) Use a second ReadOnlyDictionary instance to wrap internal Dictionary, only ever letting the ReadOnlyDictionary escape the class:
2) Return the Dictionary instance as an IReadOnlyDictionary, but recasting would allow it to be modified so not as safe as option #1 or #3.
3) Return Dictionary.ToImmutableDictionary() as a ImmutableDictionary when it escapes the containing class so that the returned object is an immutable view of the inner dictionary, although this will make a new copy for every call incurring a higher cost, that should be fine with small simple dictionaries (which mine are).
private readonly Dictionary<string, string> innerDictionary = new Dictionary<string, string>();
// Only required for Example #1
private readonly IReadOnlyDictionary<string, string> readonlyInnerDictionary;
public ExampleClass() {
// Only required for Example #1
readonlyInnerDictionary = new ReadOnlyDictionary<string, string>(innerDictionary);
}
public IReadOnlyDictionary<string, string> GetExampleOne() {
// Requires a second dictionary which is more boiler plate but the object being returned is truly readonly
return readonlyInnerDictionary;
}
public IReadOnlyDictionary<string, string> GetExampleTwo() {
// Requires InnerDictionary be defined as Dictionary (Not IDictionary) but doesn't require the second dictionary be defined
// which is less boiler plate, but the object returned could be re-cast to it's mutable form meaning it's not truly mutation safe.
return innerDictionary;
}
public ImmutableDictionary<string, string> GetExampleThree() {
// Truly immutable object returned, but a new instance is built for every call; fortunately all of my dictionaries are small (containing at most 9 keys)
return innerDictionary.ToImmutableDictionary();
}
Upvotes: 0
Views: 2556
Reputation: 2197
Determined that the neatest, easiest and safest; but not the most performant solution is to use a ConcurrentDictionary
internally which ensures thread safety (from System.Collections.Concurrent
) and then to use the System.Collections.Immutable
to call dictionary.ToImmutableDictionary()
which creates the dictionary which escapes the inner class. The interface signature is for ImmutableDictionary<KeyType, ValueType>
.
This is not the most performant solution, but in my case with dictionaries with less than 12 keys and small simple objects representing state in most cases that is not a concern.
Upvotes: -1
Reputation: 595
Option 1 is the way to go. You can recast ReadOnlyDictionary to IDictionary, but that will throw an Exception when trying to mutate:
void CastingTest()
{
var dic1 = new Dictionary<string, string>();
dic1.Add("Key", "Value");
var dic2 = new ReadOnlyDictionary<string, string>(dic1);
var castedDic = (IDictionary<string, string>)dic2;
castedDic.Add("AnotherKey", "Another Value"); //System.NotSupportedException, Collection is read only
}
The ReadOnlyDictionary doesn't create another Dictionary. It points to the same reference of the first one, encapsulating it. So if you do:
void AddTest()
{
var dic1 = new Dictionary<string, string>();
dic1.Add("Key", "Value");
var dic2 = new ReadOnlyDictionary<string, string>(dic1);
dic1.Add("Key2", "Value2"); //Now dic2 have 2 values too.
}
Never expose your innerDictionary and you'll be fine.
Upvotes: 2