Reputation: 1
I want to change text I create a task and increment i
, but I want to set a new text on this same place when i
is changed, but old text doesn't disappear. It's my code. On swing I will be use repaint()
Task task = new Task<Void>() {
@Override
public Void call() throws Exception {
int i = 0;
while (true) {
final int finalI = i;
Platform.runLater(new Runnable() {
@Override
public void run() {
String a = "aaa";
if(finalI>4){
a = "sadsa";
}
if(finalI>10){
a = "sadsadsadsadsad";
}
gc.fillText(a, 150, 250+10);
}
});
i++;
Thread.sleep(1000);
}
}
};
Thread th = new Thread(task);
th.setDaemon(true);
th.start();
Upvotes: 2
Views: 6030
Reputation: 21799
As I mentioned in my comment, the problem is that Canvas
really acts like a drawing board. You have drawn some text on it then you have drawn another text without erasing the previous text.
In your case, when you want to store a reference to the text to be able to update it, it is more reasonable to use a Pane
and put a Text
instance on it.
I have created an example for you:
import javafx.application.Application;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
try {
BorderPane root = new BorderPane();
Scene scene = new Scene(root, 400, 400);
Pane pane = new Pane();
Text text = new Text("");
pane.getChildren().add(text);
Task<Void> task = new Task<Void>() {
String a = "Initial text";
@Override
public Void call() throws Exception {
int i = 0;
while (true) {
if (i > 4)
a = "I is bigger than 4";
if (i > 10)
a = "I is bigger than 10";
Platform.runLater(() -> {
text.setText(a);
// If you want to you can also move the text here
text.relocate(10, 10);
});
i++;
Thread.sleep(1000);
}
}
};
Thread th = new Thread(task);
th.setDaemon(true);
th.start();
root.setCenter(pane);
primaryStage.setScene(scene);
primaryStage.show();
} catch (Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
Note: You can also eliminate the Platform.runlater(...)
block by updating the messageProperty
of the task inside call()
then binding the textProperty
of the Text
to this property.
Example:
Pane pane = new Pane();
Text text = new Text("");
text.relocate(10, 10);
pane.getChildren().add(text);
Task<Void> task = new Task<Void>() {
{
updateMessage("Initial text");
}
@Override
public Void call() throws Exception {
int i = 0;
while (true) {
if (i > 4)
updateMessage("I is bigger than 4");
if (i > 10)
updateMessage("I is bigger than 10");
i++;
Thread.sleep(1000);
}
}
};
text.textProperty().bind(task.messageProperty());
Thread th = new Thread(task);
th.setDaemon(true);
th.start();
Upvotes: 3